updated sequences, and some small fixes
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@@ -17,12 +17,16 @@ namespace OpenRa.Game
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this.game = game;
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}
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public void WorldClicked(object sender, MouseEventArgs e)
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public void WorldClicked( object sender, MouseEventArgs e )
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{
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var xy = (1 / 24.0f) * (new float2(e.Location) + game.viewport.Location);
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if (orderGenerator != null)
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orderGenerator.Order(game, new int2((int)xy.X, (int)xy.Y)).Apply(game);
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// todo: route all orders through netcode
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var xy = ( 1 / 24.0f ) * ( new float2( e.Location ) + game.viewport.Location );
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if( orderGenerator != null )
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{
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var order = orderGenerator.Order( game, new int2( (int)xy.X, (int)xy.Y ) );
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if( order != null )
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order.Apply( game );
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}
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}
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}
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}
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