updated sequences, and some small fixes
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@@ -17,12 +17,16 @@ namespace OpenRa.Game
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this.game = game;
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this.game = game;
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}
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}
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public void WorldClicked(object sender, MouseEventArgs e)
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public void WorldClicked( object sender, MouseEventArgs e )
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{
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{
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var xy = (1 / 24.0f) * (new float2(e.Location) + game.viewport.Location);
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if (orderGenerator != null)
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orderGenerator.Order(game, new int2((int)xy.X, (int)xy.Y)).Apply(game);
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// todo: route all orders through netcode
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// todo: route all orders through netcode
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var xy = ( 1 / 24.0f ) * ( new float2( e.Location ) + game.viewport.Location );
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if( orderGenerator != null )
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{
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var order = orderGenerator.Order( game, new int2( (int)xy.X, (int)xy.Y ) );
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if( order != null )
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order.Apply( game );
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}
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}
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}
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}
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}
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}
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}
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@@ -32,7 +32,7 @@ namespace OpenRa.Game.Graphics
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public Sprite GetSprite(int frame)
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public Sprite GetSprite(int frame)
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{
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{
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return UnitSheetBuilder.sprites[frame + start];
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return UnitSheetBuilder.sprites[ ( frame % length ) + start ];
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}
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}
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}
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}
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}
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}
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@@ -13,7 +13,7 @@
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also, <sequence length="*"> creates a sequence that includes all frames
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also, <sequence length="*"> creates a sequence that includes all frames
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after `start`.
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after `start`.
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one day, we might support inheritance here too.
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one day, we might support inheritance here too.
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standard sequence names:
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standard sequence names:
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@@ -104,6 +104,14 @@
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<sequence name="make" start="0" length="*" src="weapmake" />
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<sequence name="make" start="0" length="*" src="weapmake" />
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</unit>
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</unit>
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<!-- allied gun turret -->
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<unit name="gun">
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<sequence name="idle" start="0" length="32"/>
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<sequence name="damaged-idle" start="1" length="32"/>
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<sequence name="make" start="0" length="*" src="gunmake" />
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</unit>
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<!-- mcv -->
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<!-- mcv -->
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<unit name="mcv">
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<unit name="mcv">
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@@ -128,8 +136,23 @@
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<sequence name="harvest5" start="72" length="8"/>
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<sequence name="harvest5" start="72" length="8"/>
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<sequence name="harvest6" start="80" length="8"/>
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<sequence name="harvest6" start="80" length="8"/>
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<sequence name="harvest7" start="88" length="8"/>
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<sequence name="harvest7" start="88" length="8"/>
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<sequence name="empty" start="96" length="15"/>
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</unit>
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</unit>
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<!-- light tank -->
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<unit name="1tnk">
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<sequence name="idle" start="0" length="32"/>
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<sequence name="turret" start="32" length="32"/>
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</unit>
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<!-- medium tank -->
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<unit name="2tnk">
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<sequence name="idle" start="0" length="32"/>
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<sequence name="turret" start="32" length="32"/>
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</unit>
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<!-- heavy tank -->
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<!-- heavy tank -->
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<unit name="3tnk">
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<unit name="3tnk">
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@@ -137,6 +160,27 @@
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<sequence name="turret" start="32" length="32"/>
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<sequence name="turret" start="32" length="32"/>
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</unit>
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</unit>
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<!-- mammoth tank -->
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<unit name="4tnk">
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<sequence name="idle" start="0" length="32"/>
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<sequence name="turret" start="32" length="32"/>
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</unit>
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<!-- v2 rocket launcher -->
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<unit name="v2rl">
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<sequence name="idle" start="0" length="32"/>
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<sequence name="reloading" start="32" length="32"/>
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<sequence name="aiming" start="64" length="16"/>
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</unit>
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<!-- artillery -->
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<unit name="arty">
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<sequence name="idle" start="0" length="32"/>
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</unit>
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<!-- jeep -->
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<!-- jeep -->
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<unit name="jeep">
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<unit name="jeep">
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@@ -144,6 +188,33 @@
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<sequence name="turret" start="32" length="32"/>
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<sequence name="turret" start="32" length="32"/>
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</unit>
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</unit>
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<!-- apc -->
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<unit name="apc">
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<sequence name="idle" start="0" length="32"/>
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</unit>
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<!-- mine layer -->
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<unit name="mnly">
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<sequence name="idle" start="0" length="32"/>
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<!-- and 16 "lay mine" sprites, not used in real-ra -->
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</unit>
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<!-- radar jammer -->
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<unit name="mrj">
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<sequence name="idle" start="0" length="32"/>
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<sequence name="turret" start="32" length="32"/>
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</unit>
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<!-- mobile gap generator -->
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<unit name="mgg">
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<sequence name="idle" start="0" length="32"/>
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<sequence name="turret" start="32" length="8"/>
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</unit>
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<!-- build clock - hacked in -->
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<!-- build clock - hacked in -->
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<unit name="clock">
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<unit name="clock">
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