Add "Deployed" checkbox in the map editor actor properties.
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@@ -20,7 +20,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Grants a condition when a deploy order is issued." +
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"Can be paused with the granted condition to disable undeploying.")]
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public class GrantConditionOnDeployInfo : PausableConditionalTraitInfo
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public class GrantConditionOnDeployInfo : PausableConditionalTraitInfo, IEditorActorOptions
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{
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[GrantedConditionReference]
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[Desc("The condition to grant while the actor is undeployed.")]
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@@ -61,6 +61,26 @@ namespace OpenRA.Mods.Common.Traits
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[VoiceReference]
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public readonly string Voice = "Action";
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[Desc("Display order for the deployed checkbox in the map editor")]
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public readonly int EditorDeployedDisplayOrder = 4;
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IEnumerable<EditorActorOption> IEditorActorOptions.ActorOptions(ActorInfo ai, World world)
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{
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yield return new EditorActorCheckbox("Deployed", EditorDeployedDisplayOrder,
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actor =>
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{
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var init = actor.Init<DeployStateInit>();
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if (init != null)
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return init.Value(world) == DeployState.Deployed;
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return false;
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},
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(actor, value) =>
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{
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actor.ReplaceInit(new DeployStateInit(value ? DeployState.Deployed : DeployState.Undeployed));
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});
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}
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public override object Create(ActorInitializer init) { return new GrantConditionOnDeploy(init, this); }
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}
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