Split tileset artwork loading out of TileSet.

This simplifies terrain loading and allows for
non-square tiles in game.

The editor still relies on the old code for now.
This commit is contained in:
Paul Chote
2013-08-14 20:28:41 +12:00
parent 2b6b212d02
commit 387ac04d9f
7 changed files with 122 additions and 90 deletions

View File

@@ -18,7 +18,6 @@ namespace OpenRA.Graphics
{
class TerrainRenderer
{
SheetBuilder sheetBuilder;
IVertexBuffer<Vertex> vertexBuffer;
World world;
@@ -29,23 +28,6 @@ namespace OpenRA.Graphics
this.world = world;
this.map = world.Map;
var allocated = false;
Func<Sheet> allocate = () =>
{
if (allocated)
throw new SheetOverflowException("Terrain sheet overflow");
allocated = true;
// TODO: Use a fixed sheet size specified in the tileset yaml
return SheetBuilder.AllocateSheet();
};
sheetBuilder = new SheetBuilder(SheetType.Indexed, allocate);
var tileSize = new Size(Game.CellSize, Game.CellSize);
var tileMapping = new Cache<TileReference<ushort,byte>, Sprite>(
x => sheetBuilder.Add(world.TileSet.GetBytes(x), tileSize));
var terrainPalette = wr.Palette("terrain").Index;
var vertices = new Vertex[4 * map.Bounds.Height * map.Bounds.Width];
int nv = 0;
@@ -53,7 +35,7 @@ namespace OpenRA.Graphics
for (var j = map.Bounds.Top; j < map.Bounds.Bottom; j++)
for (var i = map.Bounds.Left; i < map.Bounds.Right; i++)
{
var tile = tileMapping[map.MapTiles.Value[i, j]];
var tile = wr.Theater.TileSprite(map.MapTiles.Value[i, j]);
Util.FastCreateQuad(vertices, Game.CellSize * new float2(i, j), tile, terrainPalette, nv, tile.size);
nv += 4;
}
@@ -96,7 +78,7 @@ namespace OpenRA.Graphics
Game.Renderer.WorldSpriteRenderer.DrawVertexBuffer(
vertexBuffer, verticesPerRow * firstRow, verticesPerRow * (lastRow - firstRow),
PrimitiveType.QuadList, sheetBuilder.Current);
PrimitiveType.QuadList, wr.Theater.Sheet);
foreach (var r in world.WorldActor.TraitsImplementing<IRenderOverlay>())
r.Render(wr);

View File

@@ -0,0 +1,73 @@
#region Copyright & License Information
/*
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.FileFormats.Graphics;
using OpenRA.Traits;
namespace OpenRA.Graphics
{
public class Theater
{
SheetBuilder sheetBuilder;
Dictionary<ushort, Sprite[]> templates;
Sprite missingTile;
Sprite[] LoadTemplate(string filename, string[] exts)
{
using (var s = FileSystem.OpenWithExts(filename, exts))
{
var t = new Terrain(s);
return t.TileBitmapBytes
.Select(b => b != null ? sheetBuilder.Add(b, new Size(t.Width, t.Height)) : null)
.ToArray();
}
}
public Theater(TileSet tileset)
{
var allocated = false;
Func<Sheet> allocate = () =>
{
if (allocated)
throw new SheetOverflowException("Terrain sheet overflow");
allocated = true;
// TODO: Use a fixed sheet size specified in the tileset yaml
return SheetBuilder.AllocateSheet();
};
templates = new Dictionary<ushort, Sprite[]>();
sheetBuilder = new SheetBuilder(SheetType.Indexed, allocate);
foreach (var t in tileset.Templates)
templates.Add(t.Value.Id, LoadTemplate(t.Value.Image, tileset.Extensions));
// 1x1px transparent tile
missingTile = sheetBuilder.Add(new byte[1], new Size(1, 1));
}
public Sprite TileSprite(TileReference<ushort, byte> r)
{
Sprite[] template;
if (templates.TryGetValue(r.type, out template))
if (template.Length > r.index && template[r.index] != null)
return template[r.index];
return missingTile;
}
public Sheet Sheet { get { return sheetBuilder.Current; } }
}
}

View File

@@ -33,6 +33,8 @@ namespace OpenRA.Graphics
public class WorldRenderer
{
public readonly World world;
public readonly Theater Theater;
internal readonly TerrainRenderer terrainRenderer;
internal readonly ShroudRenderer shroudRenderer;
internal readonly HardwarePalette palette;
@@ -50,6 +52,7 @@ namespace OpenRA.Graphics
palette.Initialize();
Theater = new Theater(world.TileSet);
terrainRenderer = new TerrainRenderer(world, this);
shroudRenderer = new ShroudRenderer(world);

View File

@@ -235,6 +235,7 @@
<Compile Include="Graphics\ContrailRenderable.cs" />
<Compile Include="Widgets\ViewportControllerWidget.cs" />
<Compile Include="Traits\Player\FrozenActorLayer.cs" />
<Compile Include="Graphics\Theater.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">