Split tileset artwork loading out of TileSet.

This simplifies terrain loading and allows for
non-square tiles in game.

The editor still relies on the old code for now.
This commit is contained in:
Paul Chote
2013-08-14 20:28:41 +12:00
parent 2b6b212d02
commit 387ac04d9f
7 changed files with 122 additions and 90 deletions

View File

@@ -235,6 +235,7 @@
<Compile Include="Graphics\ContrailRenderable.cs" />
<Compile Include="Widgets\ViewportControllerWidget.cs" />
<Compile Include="Traits\Player\FrozenActorLayer.cs" />
<Compile Include="Graphics\Theater.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">