Split tileset artwork loading out of TileSet.
This simplifies terrain loading and allows for non-square tiles in game. The editor still relies on the old code for now.
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@@ -235,6 +235,7 @@
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<Compile Include="Graphics\ContrailRenderable.cs" />
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<Compile Include="Widgets\ViewportControllerWidget.cs" />
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<Compile Include="Traits\Player\FrozenActorLayer.cs" />
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<Compile Include="Graphics\Theater.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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