Fix screen map updates for boundless actors.
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@@ -106,21 +106,27 @@ namespace OpenRA.Mods.Common.Traits
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TopLeft = self.World.Map.CellContaining(pos);
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self.World.ActorMap.AddInfluence(self, this);
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self.World.ActorMap.UpdatePosition(self, this);
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self.World.ScreenMap.Update(self);
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if (!self.Bounds.Size.IsEmpty)
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self.World.ScreenMap.Update(self);
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}
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public void AddedToWorld(Actor self)
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{
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self.World.ActorMap.AddInfluence(self, this);
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self.World.ActorMap.AddPosition(self, this);
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self.World.ScreenMap.Add(self);
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if (!self.Bounds.Size.IsEmpty)
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self.World.ScreenMap.Add(self);
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}
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public void RemovedFromWorld(Actor self)
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{
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self.World.ActorMap.RemoveInfluence(self, this);
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self.World.ActorMap.RemovePosition(self, this);
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self.World.ScreenMap.Remove(self);
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if (!self.Bounds.Size.IsEmpty)
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self.World.ScreenMap.Remove(self);
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}
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public bool Disabled
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