Fix screen map updates for boundless actors.

This commit is contained in:
Matthias Mailänder
2016-02-21 11:34:33 +01:00
parent 9d85ddb82c
commit 3885f0b559
4 changed files with 35 additions and 11 deletions

View File

@@ -106,21 +106,27 @@ namespace OpenRA.Mods.Common.Traits
TopLeft = self.World.Map.CellContaining(pos);
self.World.ActorMap.AddInfluence(self, this);
self.World.ActorMap.UpdatePosition(self, this);
self.World.ScreenMap.Update(self);
if (!self.Bounds.Size.IsEmpty)
self.World.ScreenMap.Update(self);
}
public void AddedToWorld(Actor self)
{
self.World.ActorMap.AddInfluence(self, this);
self.World.ActorMap.AddPosition(self, this);
self.World.ScreenMap.Add(self);
if (!self.Bounds.Size.IsEmpty)
self.World.ScreenMap.Add(self);
}
public void RemovedFromWorld(Actor self)
{
self.World.ActorMap.RemoveInfluence(self, this);
self.World.ActorMap.RemovePosition(self, this);
self.World.ScreenMap.Remove(self);
if (!self.Bounds.Size.IsEmpty)
self.World.ScreenMap.Remove(self);
}
public bool Disabled