diff --git a/OpenRA.Game/Server/Server.cs b/OpenRA.Game/Server/Server.cs index babfd46cb9..841d2270ab 100644 --- a/OpenRA.Game/Server/Server.cs +++ b/OpenRA.Game/Server/Server.cs @@ -558,7 +558,7 @@ namespace OpenRA.Server public void SyncLobbyInfo() { - if (State != ServerState.GameStarted) /* don't do this while the game is running, it breaks things. */ + if (State == ServerState.WaitingPlayers) // Don't do this while the game is running, it breaks things! DispatchOrders(null, 0, new ServerOrder("SyncInfo", lobbyInfo.Serialize()).Serialize());