Added a minimal work in progress TS mod with few backfalls on RA

to showcase infantry, vehicles, aircraft
This commit is contained in:
Matthias Mailänder
2013-05-25 13:22:39 +02:00
parent 2d050cb2cc
commit 389aa6c929
31 changed files with 5818 additions and 75 deletions

105
mods/ts/sequences/misc.yaml Normal file
View File

@@ -0,0 +1,105 @@
overlay:
build-valid-interior: cellsel #TODO remove backfall to RA tileset
Start: 3
build-valid-snow: cellsel
Start: 3
build-valid-temperat: cellsel
Start: 3
build-invalid: cellsel
Start: 6
target-select: cellsel
Start: 10
target-valid-desert: cellsel
Start: 3
target-valid-interior: cellsel
Start: 3
target-valid-snow: cellsel
Start: 3
target-valid-temperat: cellsel
Start: 3
target-invalid: cellsel
Start: 6
poweroff:
offline: poweroff
Start: 0
Length: *
Tick: 160
allyrepair:
repair: wrench
Start: 0
Length: *
Tick: 160
rank: # TODO: backfall to RA asset
rank:
Start: 0
Length: *
mpspawn: # TODO: backfall to RA asset
idle:
Start: 0
Length: *
waypoint: # TODO: backfall to RA asset
idle:
Start: 0
Length: *
clock:
idle: gclock2
Start: 0
Length: *
pips:
medic:
Start: 6
tag-primary:
Start: 8
pip-empty:
Start: 1
# TODO:
pip-green:
Start: 2
pip-yellow:
Start: 2
pip-gray:
Start: 2
pip-red:
Start: 2
pip-blue:
Start: 2
explosion:
piff: piff
Start: 0
Length: *
piffpiff: piffpiff
Start: 0
Length: *
discus:
idle:
Start: 0
Length: *
dragon:
idle:
Start: 0
Facings: 32
crystal4:
idle:
Start: 0
Length: 15
ShadowStart: 15
120mm:
idle:
Start: 0
torpedo:
idle:
Start: 0
Length: *