Allow disabling target-tracking of lasers
This is necessary for features like inaccuracy.
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@@ -39,6 +39,9 @@ namespace OpenRA.Mods.Common.Projectiles
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[Desc("Color of the beam.")]
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public readonly Color Color = Color.Red;
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[Desc("Beam follows the target.")]
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public readonly bool TracksTarget = true;
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[Desc("Draw a second beam (for 'glow' effect).")]
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public readonly bool SecondaryBeam = false;
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@@ -98,7 +101,7 @@ namespace OpenRA.Mods.Common.Projectiles
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public void Tick(World world)
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{
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// Beam tracks target
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if (args.GuidedTarget.IsValidFor(args.SourceActor))
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if (info.TracksTarget && args.GuidedTarget.IsValidFor(args.SourceActor))
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target = args.GuidedTarget.CenterPosition;
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if (!doneDamage)
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