Split INotifyWinStateChanged from INotifyObjectivesUpdated
This commit is contained in:
@@ -35,7 +35,7 @@ namespace OpenRA.Mods.Common.Scripting
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public sealed class ScriptTriggers : INotifyIdle, INotifyDamage, INotifyKilled, INotifyProduction, INotifyOtherProduction,
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INotifyObjectivesUpdated, INotifyCapture, INotifyInfiltrated, INotifyAddedToWorld, INotifyRemovedFromWorld, INotifyDiscovered, INotifyActorDisposing,
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INotifyPassengerEntered, INotifyPassengerExited, INotifySold
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INotifyPassengerEntered, INotifyPassengerExited, INotifySold, INotifyWinStateChanged
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{
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readonly World world;
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readonly Actor self;
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@@ -176,7 +176,7 @@ namespace OpenRA.Mods.Common.Scripting
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OnProducedInternal(self, other);
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}
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void INotifyObjectivesUpdated.OnPlayerWon(Player player)
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void INotifyWinStateChanged.OnPlayerWon(Player player)
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{
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if (world.Disposing)
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return;
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@@ -196,7 +196,7 @@ namespace OpenRA.Mods.Common.Scripting
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}
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}
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void INotifyObjectivesUpdated.OnPlayerLost(Player player)
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void INotifyWinStateChanged.OnPlayerLost(Player player)
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{
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if (world.Disposing)
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return;
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@@ -29,7 +29,7 @@ namespace OpenRA.Mods.Common.Traits
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public object Create(ActorInitializer init) { return new ConquestVictoryConditions(init.Self, this); }
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}
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public class ConquestVictoryConditions : ITick, INotifyObjectivesUpdated
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public class ConquestVictoryConditions : ITick, INotifyWinStateChanged
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{
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readonly ConquestVictoryConditionsInfo info;
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readonly MissionObjectives mo;
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@@ -68,7 +68,7 @@ namespace OpenRA.Mods.Common.Traits
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mo.MarkCompleted(self.Owner, objectiveID);
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}
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void INotifyObjectivesUpdated.OnPlayerLost(Player player)
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void INotifyWinStateChanged.OnPlayerLost(Player player)
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{
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foreach (var a in player.World.ActorsWithTrait<INotifyOwnerLost>().Where(a => a.Actor.Owner == player))
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a.Trait.OnOwnerLost(a.Actor);
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@@ -84,7 +84,7 @@ namespace OpenRA.Mods.Common.Traits
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});
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}
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void INotifyObjectivesUpdated.OnPlayerWon(Player player)
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void INotifyWinStateChanged.OnPlayerWon(Player player)
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{
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if (info.SuppressNotifications)
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return;
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@@ -96,9 +96,5 @@ namespace OpenRA.Mods.Common.Traits
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Game.Sound.PlayNotification(player.World.Map.Rules, player, "Speech", mo.Info.WinNotification, player.Faction.InternalName);
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});
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}
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void INotifyObjectivesUpdated.OnObjectiveAdded(Player player, int id) { }
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void INotifyObjectivesUpdated.OnObjectiveCompleted(Player player, int id) { }
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void INotifyObjectivesUpdated.OnObjectiveFailed(Player player, int id) { }
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}
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}
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@@ -60,7 +60,7 @@ namespace OpenRA.Mods.Common.Traits
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public object Create(ActorInitializer init) { return new MissionObjectives(init.World, this); }
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}
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public class MissionObjectives : INotifyObjectivesUpdated, ISync, IResolveOrder
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public class MissionObjectives : INotifyWinStateChanged, ISync, IResolveOrder
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{
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public readonly MissionObjectivesInfo Info;
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readonly List<MissionObjective> objectives = new List<MissionObjective>();
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@@ -106,10 +106,8 @@ namespace OpenRA.Mods.Common.Traits
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if (objectiveID >= objectives.Count || objectives[objectiveID].State != ObjectiveState.Incomplete)
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return;
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var inous = player.PlayerActor.TraitsImplementing<INotifyObjectivesUpdated>();
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objectives[objectiveID].State = ObjectiveState.Completed;
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foreach (var inou in inous)
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foreach (var inou in player.PlayerActor.TraitsImplementing<INotifyObjectivesUpdated>())
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inou.OnObjectiveCompleted(player, objectiveID);
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if (objectives[objectiveID].Type == ObjectiveType.Primary)
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@@ -118,8 +116,8 @@ namespace OpenRA.Mods.Common.Traits
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if (playerWon)
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{
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foreach (var inou in inous)
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inou.OnPlayerWon(player);
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foreach (var inwc in player.PlayerActor.TraitsImplementing<INotifyWinStateChanged>())
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inwc.OnPlayerWon(player);
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CheckIfGameIsOver(player);
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}
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@@ -131,10 +129,8 @@ namespace OpenRA.Mods.Common.Traits
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if (objectiveID >= objectives.Count || objectives[objectiveID].State == ObjectiveState.Failed)
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return;
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var inous = player.PlayerActor.TraitsImplementing<INotifyObjectivesUpdated>();
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objectives[objectiveID].State = ObjectiveState.Failed;
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foreach (var inou in inous)
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foreach (var inou in player.PlayerActor.TraitsImplementing<INotifyObjectivesUpdated>())
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inou.OnObjectiveFailed(player, objectiveID);
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if (objectives[objectiveID].Type == ObjectiveType.Primary)
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@@ -143,8 +139,8 @@ namespace OpenRA.Mods.Common.Traits
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if (playerLost)
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{
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foreach (var inou in inous)
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inou.OnPlayerLost(player);
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foreach (var inwc in player.PlayerActor.TraitsImplementing<INotifyWinStateChanged>())
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inwc.OnPlayerLost(player);
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CheckIfGameIsOver(player);
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}
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@@ -168,7 +164,7 @@ namespace OpenRA.Mods.Common.Traits
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});
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}
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void INotifyObjectivesUpdated.OnPlayerWon(Player player)
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void INotifyWinStateChanged.OnPlayerWon(Player player)
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{
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var players = player.World.Players.Where(p => !p.NonCombatant);
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var enemies = players.Where(p => !p.IsAlliedWith(player));
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@@ -204,7 +200,7 @@ namespace OpenRA.Mods.Common.Traits
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CheckIfGameIsOver(player);
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}
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void INotifyObjectivesUpdated.OnPlayerLost(Player player)
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void INotifyWinStateChanged.OnPlayerLost(Player player)
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{
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var players = player.World.Players.Where(p => !p.NonCombatant);
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var enemies = players.Where(p => !p.IsAlliedWith(player));
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@@ -259,10 +255,6 @@ namespace OpenRA.Mods.Common.Traits
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public event Action<Player, bool> ObjectiveAdded = (player, inhibitAnnouncement) => { player.HasObjectives = true; };
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void INotifyObjectivesUpdated.OnObjectiveAdded(Player player, int id) { }
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void INotifyObjectivesUpdated.OnObjectiveCompleted(Player player, int id) { }
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void INotifyObjectivesUpdated.OnObjectiveFailed(Player player, int id) { }
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "Surrender")
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@@ -44,7 +44,7 @@ namespace OpenRA.Mods.Common.Traits
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public object Create(ActorInitializer init) { return new StrategicVictoryConditions(init.Self, this); }
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}
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public class StrategicVictoryConditions : ITick, ISync, INotifyObjectivesUpdated
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public class StrategicVictoryConditions : ITick, ISync, INotifyWinStateChanged
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{
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readonly StrategicVictoryConditionsInfo info;
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@@ -75,7 +75,8 @@ namespace OpenRA.Mods.Common.Traits
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void ITick.Tick(Actor self)
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{
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if (player.WinState != WinState.Undefined || player.NonCombatant) return;
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if (player.WinState != WinState.Undefined || player.NonCombatant)
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return;
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if (objectiveID < 0)
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objectiveID = mo.Add(player, info.Objective, ObjectiveType.Primary, true);
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@@ -107,7 +108,7 @@ namespace OpenRA.Mods.Common.Traits
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}
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}
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void INotifyObjectivesUpdated.OnPlayerLost(Player player)
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void INotifyWinStateChanged.OnPlayerLost(Player player)
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{
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foreach (var a in player.World.ActorsWithTrait<INotifyOwnerLost>().Where(a => a.Actor.Owner == player))
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a.Trait.OnOwnerLost(a.Actor);
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@@ -123,7 +124,7 @@ namespace OpenRA.Mods.Common.Traits
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});
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}
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void INotifyObjectivesUpdated.OnPlayerWon(Player player)
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void INotifyWinStateChanged.OnPlayerWon(Player player)
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{
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if (info.SuppressNotifications)
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return;
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@@ -135,9 +136,5 @@ namespace OpenRA.Mods.Common.Traits
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Game.Sound.PlayNotification(player.World.Map.Rules, player, "Speech", mo.Info.WinNotification, player.Faction.InternalName);
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});
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}
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void INotifyObjectivesUpdated.OnObjectiveAdded(Player player, int id) { }
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void INotifyObjectivesUpdated.OnObjectiveCompleted(Player player, int id) { }
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void INotifyObjectivesUpdated.OnObjectiveFailed(Player player, int id) { }
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}
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}
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@@ -436,13 +436,18 @@ namespace OpenRA.Mods.Common.Traits
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[RequireExplicitImplementation]
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public interface INotifyObjectivesUpdated
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{
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void OnPlayerWon(Player winner);
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void OnPlayerLost(Player loser);
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void OnObjectiveAdded(Player player, int objectiveID);
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void OnObjectiveCompleted(Player player, int objectiveID);
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void OnObjectiveFailed(Player player, int objectiveID);
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}
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[RequireExplicitImplementation]
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public interface INotifyWinStateChanged
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{
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void OnPlayerWon(Player winner);
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void OnPlayerLost(Player loser);
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}
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public interface INotifyCashTransfer
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{
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void OnAcceptingCash(Actor self, Actor donor);
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