Add a shadow to text drawn in player colors
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@@ -12,6 +12,7 @@
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using System;
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using System.Drawing;
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using OpenRA.Graphics;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Graphics
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{
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@@ -21,17 +22,27 @@ namespace OpenRA.Mods.Common.Graphics
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readonly WPos pos;
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readonly int zOffset;
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readonly Color color;
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readonly Color bgDark;
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readonly Color bgLight;
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readonly string text;
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public TextRenderable(SpriteFont font, WPos pos, int zOffset, Color color, string text)
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public TextRenderable(SpriteFont font, WPos pos, int zOffset, Color color, Color bgDark, Color bgLight, string text)
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{
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this.font = font;
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this.pos = pos;
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this.zOffset = zOffset;
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this.color = color;
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this.bgDark = bgDark;
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this.bgLight = bgLight;
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this.text = text;
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}
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public TextRenderable(SpriteFont font, WPos pos, int zOffset, Color color, string text)
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: this(font, pos, zOffset, color,
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ChromeMetrics.Get<Color>("TextContrastColorDark"),
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ChromeMetrics.Get<Color>("TextContrastColorLight"),
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text) { }
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public WPos Pos { get { return pos; } }
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public PaletteReference Palette { get { return null; } }
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public int ZOffset { get { return zOffset; } }
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@@ -47,7 +58,7 @@ namespace OpenRA.Mods.Common.Graphics
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{
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var screenPos = wr.Viewport.Zoom * (wr.ScreenPosition(pos) - wr.Viewport.TopLeft.ToFloat2()) - 0.5f * font.Measure(text).ToFloat2();
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var screenPxPos = new float2((float)Math.Round(screenPos.X), (float)Math.Round(screenPos.Y));
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font.DrawTextWithContrast(text, screenPxPos, color, Color.Black, 1);
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font.DrawTextWithContrast(text, screenPxPos, color, bgDark, bgLight, 1);
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}
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public void RenderDebugGeometry(WorldRenderer wr)
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