Add a shadow to text drawn in player colors

This commit is contained in:
Oliver Brakmann
2016-08-26 23:37:15 +02:00
parent 1059d5b88d
commit 38c16e4f7a
25 changed files with 140 additions and 5 deletions

View File

@@ -12,6 +12,7 @@
using System;
using System.Drawing;
using OpenRA.Graphics;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Graphics
{
@@ -21,17 +22,27 @@ namespace OpenRA.Mods.Common.Graphics
readonly WPos pos;
readonly int zOffset;
readonly Color color;
readonly Color bgDark;
readonly Color bgLight;
readonly string text;
public TextRenderable(SpriteFont font, WPos pos, int zOffset, Color color, string text)
public TextRenderable(SpriteFont font, WPos pos, int zOffset, Color color, Color bgDark, Color bgLight, string text)
{
this.font = font;
this.pos = pos;
this.zOffset = zOffset;
this.color = color;
this.bgDark = bgDark;
this.bgLight = bgLight;
this.text = text;
}
public TextRenderable(SpriteFont font, WPos pos, int zOffset, Color color, string text)
: this(font, pos, zOffset, color,
ChromeMetrics.Get<Color>("TextContrastColorDark"),
ChromeMetrics.Get<Color>("TextContrastColorLight"),
text) { }
public WPos Pos { get { return pos; } }
public PaletteReference Palette { get { return null; } }
public int ZOffset { get { return zOffset; } }
@@ -47,7 +58,7 @@ namespace OpenRA.Mods.Common.Graphics
{
var screenPos = wr.Viewport.Zoom * (wr.ScreenPosition(pos) - wr.Viewport.TopLeft.ToFloat2()) - 0.5f * font.Measure(text).ToFloat2();
var screenPxPos = new float2((float)Math.Round(screenPos.X), (float)Math.Round(screenPos.Y));
font.DrawTextWithContrast(text, screenPxPos, color, Color.Black, 1);
font.DrawTextWithContrast(text, screenPxPos, color, bgDark, bgLight, 1);
}
public void RenderDebugGeometry(WorldRenderer wr)