Add a shadow to text drawn in player colors

This commit is contained in:
Oliver Brakmann
2016-08-26 23:37:15 +02:00
parent 1059d5b88d
commit 38c16e4f7a
25 changed files with 140 additions and 5 deletions

View File

@@ -21,6 +21,8 @@ namespace OpenRA.Mods.Common.Widgets
{
public readonly int RemoveTime = 0;
public readonly bool UseContrast = false;
public readonly Color BackgroundColorDark = ChromeMetrics.Get<Color>("TextContrastColorDark");
public readonly Color BackgroundColorLight = ChromeMetrics.Get<Color>("TextContrastColorLight");
public string Notification = "";
const int LogLength = 9;
@@ -57,7 +59,7 @@ namespace OpenRA.Mods.Common.Widgets
if (owner != null)
{
font.DrawTextWithContrast(owner, chatpos,
line.Color, Color.Black, UseContrast ? 1 : 0);
line.Color, BackgroundColorDark, BackgroundColorLight, UseContrast ? 1 : 0);
}
font.DrawTextWithContrast(text, chatpos + new int2(inset, 0),

View File

@@ -40,6 +40,8 @@ namespace OpenRA.Mods.Common.Widgets
public bool DisplayFirstYAxisValue = false;
public string LabelFont;
public string AxisFont;
public Color BackgroundColorDark = ChromeMetrics.Get<Color>("TextContrastColorDark");
public Color BackgroundColorLight = ChromeMetrics.Get<Color>("TextContrastColorLight");
public LineGraphWidget()
{
@@ -79,6 +81,8 @@ namespace OpenRA.Mods.Common.Widgets
DisplayFirstYAxisValue = other.DisplayFirstYAxisValue;
LabelFont = other.LabelFont;
AxisFont = other.AxisFont;
BackgroundColorDark = other.BackgroundColorDark;
BackgroundColorLight = other.BackgroundColorLight;
}
public override void Draw()
@@ -131,10 +135,12 @@ namespace OpenRA.Mods.Common.Widgets
}), 1, color);
if (lastPoint != 0f)
tiny.DrawText(GetValueFormat().F(lastPoint), origin + new float2(lastX * xStep, -lastPoint * scale - 2), color);
tiny.DrawTextWithShadow(GetValueFormat().F(lastPoint), origin + new float2(lastX * xStep, -lastPoint * scale - 2),
color, BackgroundColorDark, BackgroundColorLight, 1);
}
tiny.DrawText(key, new float2(rect.Left, rect.Top) + new float2(5, 10 * keyOffset + 3), color);
tiny.DrawTextWithShadow(key, new float2(rect.Left, rect.Top) + new float2(5, 10 * keyOffset + 3),
color, BackgroundColorDark, BackgroundColorLight, 1);
keyOffset++;
}