Lobby is made up of a few more widgets
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@@ -229,24 +229,7 @@ namespace OpenRA
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var w = 800;
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var h = 600;
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var r = new Rectangle( (Game.viewport.Width - w) / 2, (Game.viewport.Height - h) / 2, w, h );
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if (Game.IsHost)
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{
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AddUiButton(new int2(r.Right - 100, r.Top + 300), "Change Map",
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_ =>
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{
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currentMap = Game.AvailableMaps[ Game.LobbyInfo.GlobalSettings.Map ];
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rootWidget.OpenWindow( "MAP_CHOOSER" );
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});
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}
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var f = renderer.BoldFont;
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f.DrawText("Name", new int2(r.Left + 40, r.Top + 50), Color.White);
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f.DrawText("Color", new int2(r.Left + 140, r.Top + 50), Color.White);
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f.DrawText("Faction", new int2(r.Left + 220, r.Top + 50), Color.White);
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f.DrawText("Status", new int2(r.Left + 290, r.Top + 50), Color.White);
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f.DrawText("Spawn", new int2(r.Left + 390, r.Top + 50), Color.White);
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f.DrawText("Team", new int2(r.Left + 470, r.Top + 50), Color.White);
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rgbaRenderer.Flush();
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@@ -265,21 +248,21 @@ namespace OpenRA
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DrawDialogBackground(paletteRect, "dialog3");
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AddButton(paletteRect, CyclePalette);
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var raceRect = new Rectangle(r.Left + 210, y - 2, 65, 22);
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DrawDialogBackground(raceRect, "dialog3");
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AddButton(raceRect, CycleRace);
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var readyRect = new Rectangle(r.Left + 280, y - 2, 95, 22);
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DrawDialogBackground(readyRect, "dialog3");
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AddButton(readyRect, CycleReady);
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var factionRect = new Rectangle(r.Left + 210, y - 2, 90, 22);
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DrawDialogBackground(factionRect, "dialog3");
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AddButton(factionRect, CycleRace);
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var spawnPointRect = new Rectangle(r.Left + 380, y - 2, 70, 22);
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var spawnPointRect = new Rectangle(r.Left + 305, y - 2, 70, 22);
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DrawDialogBackground(spawnPointRect, "dialog3");
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AddButton(spawnPointRect, CycleSpawnPoint);
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var teamRect = new Rectangle(r.Left + 460, y - 2, 70, 22);
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var teamRect = new Rectangle(r.Left + 385, y - 2, 70, 22);
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DrawDialogBackground(teamRect, "dialog3");
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AddButton(teamRect, CycleTeam);
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var readyRect = new Rectangle(r.Left + 465, y - 2, 50, 22);
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DrawDialogBackground(readyRect, "dialog3");
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AddButton(readyRect, CycleReady);
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}
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shpRenderer.Flush();
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@@ -293,12 +276,13 @@ namespace OpenRA
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Player.PlayerColors(Game.world)[client.PaletteIndex % Player.PlayerColors(Game.world).Count()].c);
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lineRenderer.Flush();
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f.DrawText(client.Country, new int2(r.Left + 220, y), Color.White);
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f.DrawText(client.State.ToString(), new int2(r.Left + 290, y), Color.White);
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f.DrawText((client.SpawnPoint == 0) ? "-" : client.SpawnPoint.ToString(), new int2(r.Left + 410, y), Color.White);
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f.DrawText((client.Team == 0)? "-" : client.Team.ToString(), new int2(r.Left + 490, y), Color.White);
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f.DrawText((client.SpawnPoint == 0) ? "-" : client.SpawnPoint.ToString(), new int2(r.Left + 315 + 20, y), Color.White);
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f.DrawText((client.Team == 0)? "-" : client.Team.ToString(), new int2(r.Left + 395 + 20, y), Color.White);
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f.DrawText(client.State.ToString(), new int2(r.Left + 475, y), Color.White);
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y += 30;
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rgbaRenderer.Flush();
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}
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var typingBox = new Rectangle(r.Left + 20, r.Bottom - 47, r.Width - 40, 27);
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@@ -308,9 +292,11 @@ namespace OpenRA
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DrawDialogBackground(chatBox, "dialog3");
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DrawChat(typingBox, chatBox);
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// block clicks `through` the dialog
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AddButton(r, _ => { });
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}
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void AddButton(RectangleF r, Action<bool> b) { buttons.Add(Pair.New(r, b)); }
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