Make vehicles spawn husks with a neutral owner
This commit is contained in:
@@ -34,6 +34,8 @@ MCV:
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BaseBuilding:
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BaseBuilding:
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SpawnActorOnDeath:
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SpawnActorOnDeath:
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Actor: MCV.Husk
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Actor: MCV.Husk
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OwnerType: InternalName
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EffectiveOwnerFromOwner: true
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SelectionDecorations:
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SelectionDecorations:
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HARV:
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HARV:
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@@ -72,6 +74,8 @@ HARV:
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Range: 4c0
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Range: 4c0
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SpawnActorOnDeath:
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SpawnActorOnDeath:
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Actor: HARV.Husk
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Actor: HARV.Husk
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OwnerType: InternalName
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EffectiveOwnerFromOwner: true
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WithHarvestAnimation:
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WithHarvestAnimation:
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WithDockingAnimation:
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WithDockingAnimation:
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Explodes:
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Explodes:
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@@ -127,6 +131,8 @@ APC:
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LoadingCondition: notmobile
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LoadingCondition: notmobile
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SpawnActorOnDeath:
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SpawnActorOnDeath:
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Actor: APC.Husk
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Actor: APC.Husk
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OwnerType: InternalName
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EffectiveOwnerFromOwner: true
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ARTY:
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ARTY:
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Inherits: ^Tank
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Inherits: ^Tank
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@@ -161,6 +167,8 @@ ARTY:
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InitialStanceAI: Defend
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InitialStanceAI: Defend
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SpawnActorOnDeath:
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SpawnActorOnDeath:
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Actor: ARTY.Husk
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Actor: ARTY.Husk
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OwnerType: InternalName
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EffectiveOwnerFromOwner: true
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Explodes:
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Explodes:
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Weapon: ArtilleryShell
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Weapon: ArtilleryShell
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EmptyWeapon: UnitExplode
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EmptyWeapon: UnitExplode
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@@ -200,6 +208,8 @@ FTNK:
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EmptyWeapon: FlametankExplode
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EmptyWeapon: FlametankExplode
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SpawnActorOnDeath:
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SpawnActorOnDeath:
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Actor: FTNK.Husk
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Actor: FTNK.Husk
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OwnerType: InternalName
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EffectiveOwnerFromOwner: true
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BGGY:
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BGGY:
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Inherits: ^Vehicle
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Inherits: ^Vehicle
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@@ -236,6 +246,8 @@ BGGY:
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WithSpriteTurret:
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WithSpriteTurret:
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SpawnActorOnDeath:
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SpawnActorOnDeath:
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Actor: BGGY.Husk
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Actor: BGGY.Husk
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OwnerType: InternalName
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EffectiveOwnerFromOwner: true
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BIKE:
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BIKE:
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Inherits: ^Vehicle
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Inherits: ^Vehicle
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@@ -274,6 +286,8 @@ BIKE:
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AttackFrontal:
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AttackFrontal:
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SpawnActorOnDeath:
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SpawnActorOnDeath:
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Actor: BIKE.Husk
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Actor: BIKE.Husk
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OwnerType: InternalName
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EffectiveOwnerFromOwner: true
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JEEP:
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JEEP:
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Inherits: ^Vehicle
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Inherits: ^Vehicle
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@@ -310,6 +324,8 @@ JEEP:
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WithSpriteTurret:
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WithSpriteTurret:
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SpawnActorOnDeath:
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SpawnActorOnDeath:
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Actor: JEEP.Husk
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Actor: JEEP.Husk
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OwnerType: InternalName
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EffectiveOwnerFromOwner: true
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LTNK:
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LTNK:
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Inherits: ^Tank
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Inherits: ^Tank
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@@ -349,6 +365,8 @@ LTNK:
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WithSpriteTurret:
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WithSpriteTurret:
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SpawnActorOnDeath:
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SpawnActorOnDeath:
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Actor: LTNK.Husk
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Actor: LTNK.Husk
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OwnerType: InternalName
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EffectiveOwnerFromOwner: true
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MTNK:
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MTNK:
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Inherits: ^Tank
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Inherits: ^Tank
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@@ -385,6 +403,8 @@ MTNK:
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WithSpriteTurret:
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WithSpriteTurret:
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SpawnActorOnDeath:
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SpawnActorOnDeath:
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Actor: MTNK.Husk
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Actor: MTNK.Husk
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OwnerType: InternalName
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EffectiveOwnerFromOwner: true
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SelectionDecorations:
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SelectionDecorations:
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Selectable:
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Selectable:
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DecorationBounds: 28,28
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DecorationBounds: 28,28
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@@ -438,6 +458,8 @@ HTNK:
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DamageCooldown: 200
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DamageCooldown: 200
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SpawnActorOnDeath:
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SpawnActorOnDeath:
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Actor: HTNK.Husk
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Actor: HTNK.Husk
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OwnerType: InternalName
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EffectiveOwnerFromOwner: true
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SelectionDecorations:
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SelectionDecorations:
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Selectable:
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Selectable:
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DecorationBounds: 34,34,0,-3
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DecorationBounds: 34,34,0,-3
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@@ -479,6 +501,8 @@ MSAM:
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AimSequence: aim
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AimSequence: aim
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SpawnActorOnDeath:
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SpawnActorOnDeath:
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Actor: MSAM.Husk
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Actor: MSAM.Husk
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OwnerType: InternalName
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EffectiveOwnerFromOwner: true
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MLRS:
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MLRS:
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Inherits: ^Tank
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Inherits: ^Tank
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@@ -521,6 +545,8 @@ MLRS:
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RenderRangeCircle:
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RenderRangeCircle:
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SpawnActorOnDeath:
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SpawnActorOnDeath:
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Actor: MLRS.Husk
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Actor: MLRS.Husk
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OwnerType: InternalName
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EffectiveOwnerFromOwner: true
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ReloadAmmoPool:
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ReloadAmmoPool:
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Delay: 45
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Delay: 45
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Count: 1
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Count: 1
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@@ -567,6 +593,8 @@ STNK:
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Targetable:
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Targetable:
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SpawnActorOnDeath:
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SpawnActorOnDeath:
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Actor: STNK.Husk
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Actor: STNK.Husk
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OwnerType: InternalName
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EffectiveOwnerFromOwner: true
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-MustBeDestroyed:
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-MustBeDestroyed:
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MHQ:
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MHQ:
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@@ -615,3 +643,5 @@ TRUCK:
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PlayerExperience: 50
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PlayerExperience: 50
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SpawnActorOnDeath:
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SpawnActorOnDeath:
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Actor: TRUCK.Husk
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Actor: TRUCK.Husk
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OwnerType: InternalName
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EffectiveOwnerFromOwner: true
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@@ -38,6 +38,8 @@ mcv:
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NoTransformNotification: CannotDeploy
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NoTransformNotification: CannotDeploy
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SpawnActorOnDeath:
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SpawnActorOnDeath:
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Actor: mcv.husk
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Actor: mcv.husk
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OwnerType: InternalName
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EffectiveOwnerFromOwner: true
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AttractsWorms:
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AttractsWorms:
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Intensity: 700
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Intensity: 700
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SelectionDecorations:
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SelectionDecorations:
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@@ -86,6 +88,8 @@ harvester:
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EmptyWeapon: UnitExplodeLarge
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EmptyWeapon: UnitExplodeLarge
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SpawnActorOnDeath:
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SpawnActorOnDeath:
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Actor: harvester.Husk
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Actor: harvester.Husk
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OwnerType: InternalName
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EffectiveOwnerFromOwner: true
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WithHarvestOverlay:
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WithHarvestOverlay:
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Palette: effect50alpha
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Palette: effect50alpha
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WithDockingAnimation:
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WithDockingAnimation:
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@@ -220,6 +224,8 @@ siege_tank:
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Class: siegetank
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Class: siegetank
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SpawnActorOnDeath:
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SpawnActorOnDeath:
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Actor: siege_tank.husk
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Actor: siege_tank.husk
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OwnerType: InternalName
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EffectiveOwnerFromOwner: true
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AttractsWorms:
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AttractsWorms:
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Intensity: 600
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Intensity: 600
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@@ -260,6 +266,8 @@ missile_tank:
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Class: missiletank
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Class: missiletank
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SpawnActorOnDeath:
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SpawnActorOnDeath:
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Actor: missile_tank.husk
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Actor: missile_tank.husk
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OwnerType: InternalName
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EffectiveOwnerFromOwner: true
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AttractsWorms:
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AttractsWorms:
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Intensity: 600
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Intensity: 600
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@@ -296,6 +304,8 @@ sonic_tank:
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EmptyWeapon: UnitExplodeLarge
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EmptyWeapon: UnitExplodeLarge
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SpawnActorOnDeath:
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SpawnActorOnDeath:
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Actor: sonic_tank.husk
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Actor: sonic_tank.husk
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OwnerType: InternalName
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EffectiveOwnerFromOwner: true
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AttractsWorms:
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AttractsWorms:
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Intensity: 600
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Intensity: 600
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@@ -340,6 +350,8 @@ devastator:
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RequiresCondition: !overload
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RequiresCondition: !overload
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SpawnActorOnDeath:
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SpawnActorOnDeath:
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Actor: devastator.husk
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Actor: devastator.husk
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OwnerType: InternalName
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EffectiveOwnerFromOwner: true
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Explodes@OVERLOAD:
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Explodes@OVERLOAD:
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Weapon: PlasmaExplosion
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Weapon: PlasmaExplosion
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EmptyWeapon: PlasmaExplosion
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EmptyWeapon: PlasmaExplosion
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@@ -467,6 +479,8 @@ deviator:
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EmptyWeapon: UnitExplodeLarge
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EmptyWeapon: UnitExplodeLarge
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SpawnActorOnDeath:
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SpawnActorOnDeath:
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Actor: deviator.husk
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Actor: deviator.husk
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OwnerType: InternalName
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EffectiveOwnerFromOwner: true
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AttractsWorms:
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AttractsWorms:
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Intensity: 600
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Intensity: 600
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@@ -512,6 +526,9 @@ deviator:
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Class: combat
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Class: combat
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AttractsWorms:
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AttractsWorms:
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Intensity: 520
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Intensity: 520
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SpawnActorOnDeath:
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OwnerType: InternalName
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EffectiveOwnerFromOwner: true
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combat_tank_a:
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combat_tank_a:
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Inherits: ^combat_tank
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Inherits: ^combat_tank
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@@ -84,6 +84,8 @@ V2RL:
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WithSpriteTurret:
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WithSpriteTurret:
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SpawnActorOnDeath:
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SpawnActorOnDeath:
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Actor: 1TNK.Husk
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Actor: 1TNK.Husk
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OwnerType: InternalName
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EffectiveOwnerFromOwner: true
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ProducibleWithLevel:
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ProducibleWithLevel:
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Prerequisites: vehicles.upgraded
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Prerequisites: vehicles.upgraded
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@@ -125,6 +127,8 @@ V2RL:
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WithSpriteTurret:
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WithSpriteTurret:
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SpawnActorOnDeath:
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SpawnActorOnDeath:
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Actor: 2TNK.Husk
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Actor: 2TNK.Husk
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OwnerType: InternalName
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EffectiveOwnerFromOwner: true
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SelectionDecorations:
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SelectionDecorations:
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ProducibleWithLevel:
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ProducibleWithLevel:
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Prerequisites: vehicles.upgraded
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Prerequisites: vehicles.upgraded
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@@ -169,6 +173,8 @@ V2RL:
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WithSpriteTurret:
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WithSpriteTurret:
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SpawnActorOnDeath:
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SpawnActorOnDeath:
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Actor: 3TNK.Husk
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Actor: 3TNK.Husk
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OwnerType: InternalName
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EffectiveOwnerFromOwner: true
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SelectionDecorations:
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SelectionDecorations:
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ProducibleWithLevel:
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ProducibleWithLevel:
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Prerequisites: vehicles.upgraded
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Prerequisites: vehicles.upgraded
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@@ -222,6 +228,8 @@ V2RL:
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WithSpriteTurret:
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WithSpriteTurret:
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SpawnActorOnDeath:
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SpawnActorOnDeath:
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Actor: 4TNK.Husk
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Actor: 4TNK.Husk
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OwnerType: InternalName
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EffectiveOwnerFromOwner: true
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SelfHealing:
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SelfHealing:
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Step: 100
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Step: 100
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Delay: 3
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Delay: 3
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@@ -311,6 +319,8 @@ HARV:
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String: Harvester
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String: Harvester
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SpawnActorOnDeath:
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SpawnActorOnDeath:
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Actor: HARV.EmptyHusk
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Actor: HARV.EmptyHusk
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OwnerType: InternalName
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EffectiveOwnerFromOwner: true
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HarvesterHuskModifier:
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HarvesterHuskModifier:
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FullActor: HARV.FullHusk
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FullActor: HARV.FullHusk
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FullnessThreshold: 50
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FullnessThreshold: 50
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@@ -359,6 +369,8 @@ MCV:
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BaseBuilding:
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BaseBuilding:
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SpawnActorOnDeath:
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SpawnActorOnDeath:
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Actor: MCV.Husk
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Actor: MCV.Husk
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OwnerType: InternalName
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EffectiveOwnerFromOwner: true
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JEEP:
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JEEP:
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Inherits: ^Vehicle
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Inherits: ^Vehicle
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@@ -541,6 +553,8 @@ MGG:
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RenderShroudCircle:
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RenderShroudCircle:
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SpawnActorOnDeath:
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SpawnActorOnDeath:
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Actor: MGG.Husk
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Actor: MGG.Husk
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OwnerType: InternalName
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EffectiveOwnerFromOwner: true
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MRJ:
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MRJ:
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Inherits: ^Vehicle
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Inherits: ^Vehicle
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Reference in New Issue
Block a user