diff --git a/mods/ra/weapons/explosions.yaml b/mods/ra/weapons/explosions.yaml index 2493ea3b2d..0ac9753f1e 100644 --- a/mods/ra/weapons/explosions.yaml +++ b/mods/ra/weapons/explosions.yaml @@ -68,7 +68,7 @@ CrateNuke: Delay: 4 MiniNuke: - ValidTargets: Ground, Water, Air + ValidTargets: Ground, Water, Underwater, Air Warhead@1Dam_impact: SpreadDamage Spread: 1c0 Damage: 150 @@ -88,7 +88,7 @@ MiniNuke: Damage: 60 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 5 - ValidTargets: Ground, Water, Air + ValidTargets: Ground, Water, Underwater, Air Versus: Concrete: 25 AffectsParent: true @@ -104,7 +104,7 @@ MiniNuke: Damage: 60 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 10 - ValidTargets: Ground, Water, Air + ValidTargets: Ground, Water, Underwater, Air Versus: Concrete: 25 AffectsParent: true @@ -117,7 +117,7 @@ MiniNuke: Damage: 60 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 15 - ValidTargets: Ground, Water, Air + ValidTargets: Ground, Water, Underwater, Air Versus: Concrete: 25 AffectsParent: true diff --git a/mods/ra/weapons/superweapons.yaml b/mods/ra/weapons/superweapons.yaml index 71861e544f..796f91c68f 100644 --- a/mods/ra/weapons/superweapons.yaml +++ b/mods/ra/weapons/superweapons.yaml @@ -28,12 +28,12 @@ ParaBomb: ValidImpactTypes: Water Atomic: - ValidTargets: Ground, Water, Air + ValidTargets: Ground, Water, Underwater, Air Warhead@1Dam_impact: SpreadDamage Spread: 1c0 Damage: 150 Falloff: 1000, 368, 135, 50, 18, 7, 0 - ValidTargets: Ground, Water, Air + ValidTargets: Ground, Water, Underwater, Air Versus: Concrete: 25 DamageTypes: Prone50Percent, TriggerProne, FireDeath @@ -50,7 +50,7 @@ Atomic: Damage: 60 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 5 - ValidTargets: Ground, Water, Air + ValidTargets: Ground, Water, Underwater, Air Versus: Concrete: 25 DamageTypes: Prone50Percent, TriggerProne, FireDeath @@ -69,7 +69,7 @@ Atomic: Damage: 60 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 10 - ValidTargets: Ground, Water, Air + ValidTargets: Ground, Water, Underwater, Air Versus: Concrete: 25 DamageTypes: Prone50Percent, TriggerProne, FireDeath @@ -85,7 +85,7 @@ Atomic: Damage: 60 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 15 - ValidTargets: Ground, Water, Air + ValidTargets: Ground, Water, Underwater, Air Versus: Concrete: 25 DamageTypes: Prone50Percent, TriggerProne, FireDeath @@ -101,7 +101,7 @@ Atomic: Damage: 60 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 20 - ValidTargets: Ground, Water, Air + ValidTargets: Ground, Water, Underwater, Air Versus: Concrete: 25 DamageTypes: Prone50Percent, TriggerProne, FireDeath