Default the optional effect sequence to null
This commit is contained in:
committed by
Pavel Penev
parent
346dad3898
commit
38cdc93010
@@ -0,0 +1,39 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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class SpawnActorPowerDefaultEffect : UpdateRule
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{
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public override string Name { get { return "Set SpawnActorPower EffectSequence to it's previous default value."; } }
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public override string Description
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{
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get
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{
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return "The 'EffectSequence' of 'SpawnActorPower' is unset by default.";
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}
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}
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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foreach (var spawnActorPower in actorNode.ChildrenMatching("SpawnActorPower"))
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{
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var effectNode = spawnActorPower.LastChildMatching("EffectSequence");
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if (effectNode == null)
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spawnActorPower.AddNode("EffectSequence", "idle");
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}
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yield break;
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}
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}
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}
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