Default the optional effect sequence to null
This commit is contained in:
committed by
Pavel Penev
parent
346dad3898
commit
38cdc93010
@@ -32,7 +32,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
public readonly string EffectImage = null;
|
||||
|
||||
[SequenceReference("EffectImage")]
|
||||
public readonly string EffectSequence = "idle";
|
||||
public readonly string EffectSequence = null;
|
||||
|
||||
[PaletteReference]
|
||||
public readonly string EffectPalette = null;
|
||||
|
||||
@@ -0,0 +1,39 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace OpenRA.Mods.Common.UpdateRules.Rules
|
||||
{
|
||||
class SpawnActorPowerDefaultEffect : UpdateRule
|
||||
{
|
||||
public override string Name { get { return "Set SpawnActorPower EffectSequence to it's previous default value."; } }
|
||||
public override string Description
|
||||
{
|
||||
get
|
||||
{
|
||||
return "The 'EffectSequence' of 'SpawnActorPower' is unset by default.";
|
||||
}
|
||||
}
|
||||
|
||||
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
|
||||
{
|
||||
foreach (var spawnActorPower in actorNode.ChildrenMatching("SpawnActorPower"))
|
||||
{
|
||||
var effectNode = spawnActorPower.LastChildMatching("EffectSequence");
|
||||
if (effectNode == null)
|
||||
spawnActorPower.AddNode("EffectSequence", "idle");
|
||||
}
|
||||
|
||||
yield break;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -82,7 +82,8 @@ namespace OpenRA.Mods.Common.UpdateRules
|
||||
new ModernizeDecorationTraits(),
|
||||
new RenameInfiltrationNotifications(),
|
||||
new MoveClassicFacingFudge(),
|
||||
new RenameWithNukeLaunch()
|
||||
new RenameWithNukeLaunch(),
|
||||
new SpawnActorPowerDefaultEffect(),
|
||||
})
|
||||
};
|
||||
|
||||
|
||||
@@ -339,6 +339,7 @@ powerproxy.sonarpulse:
|
||||
EffectImage: moveflsh
|
||||
EffectPalette: moveflash
|
||||
SupportPowerPaletteOrder: 80
|
||||
EffectSequence: idle
|
||||
|
||||
powerproxy.paratroopers:
|
||||
AlwaysVisible:
|
||||
|
||||
Reference in New Issue
Block a user