Merge pull request #7462 from obrakmann/fix7459_build_area

Fix extent of buildable area below structures
This commit is contained in:
Matthias Mailänder
2015-02-16 22:04:03 +01:00

View File

@@ -72,6 +72,7 @@ namespace OpenRA.Mods.Common.Traits
var scanEnd = world.Map.Clamp(topLeft + buildingMaxBounds + new CVec(Adjacent, Adjacent));
var nearnessCandidates = new List<CPos>();
var bi = world.WorldActor.Trait<BuildingInfluence>();
var allyBuildRadius = world.LobbyInfo.GlobalSettings.AllyBuildRadius;
for (var y = scanStart.Y; y < scanEnd.Y; y++)
@@ -80,11 +81,19 @@ namespace OpenRA.Mods.Common.Traits
{
var pos = new CPos(x, y);
var at = world.ActorMap.GetUnitsAt(pos).Where(a => a.IsInWorld
var buildingAtPos = bi.GetBuildingAt(pos);
if (buildingAtPos == null)
{
var unitsAtPos = world.ActorMap.GetUnitsAt(pos).Where(a => a.IsInWorld
&& (a.Owner == p || (allyBuildRadius && a.Owner.Stances[p] == Stance.Ally))
&& a.HasTrait<GivesBuildableArea>());
if (at.Any())
if (unitsAtPos.Any())
nearnessCandidates.Add(pos);
}
else if (buildingAtPos.IsInWorld && buildingAtPos.HasTrait<GivesBuildableArea>()
&& (buildingAtPos.Owner == p || (allyBuildRadius && buildingAtPos.Owner.Stances[p] == Stance.Ally)))
nearnessCandidates.Add(pos);
}
}