MRJ works; moved ProvidesRadar.IsActive update to Tick to avoid desync if any other actor code relies on it.

This commit is contained in:
Chris Forbes
2010-01-23 10:37:53 +13:00
parent 0597e2fb6c
commit 38e7590422
8 changed files with 72 additions and 38 deletions

View File

@@ -14,6 +14,10 @@ MGG:
GAP:
GeneratesGap:
Range: 10
MRJ:
JamsRadar:
Range: 10
MINP:
Mine:

View File

@@ -53,6 +53,30 @@ GAP:
RenderBuilding:
IronCurtainable:
MRJ:
JamsRadar:
Range: 10
Inherits: ^Vehicle
Buildable:
TechLevel: 12
Prerequisites: weap,dome
Owner: allies
Cost: 600
Description: Radar Jammer
LongDesc: Hides nearby units on the enemy's minimap.\n Unarmed
Selectable:
Priority: 3
Unit:
HP: 110
Armor: light
Crewed: yes
Sight: 7
Speed: 9
Mobile:
MovementType: Track
RenderUnitSpinner:
Offset: 0,4,0,-6
MINP:
Mine:
Damage: 1000
@@ -266,28 +290,6 @@ V2RL:
RenderUnitTurreted:
AutoTarget:
MRJ:
Inherits: ^Vehicle
Buildable:
TechLevel: 12
Prerequisites: weap,dome
Owner: allies
Cost: 600
Description: Radar Jammer
LongDesc: Hides nearby units on the enemy's minimap.\n Unarmed
Selectable:
Priority: 3
Unit:
HP: 110
Armor: light
Crewed: yes
Sight: 7
Speed: 9
Mobile:
MovementType: Track
RenderUnitSpinner:
Offset: 0,4,0,-6
ARTY:
Inherits: ^Vehicle
Buildable: