Merge pull request #7581 from Phrohdoh/sequence-error-fix

Clarify the error relating to too many frames defined in a sequence.
This commit is contained in:
Matthias Mailänder
2015-03-21 15:33:14 +01:00

View File

@@ -155,11 +155,17 @@ namespace OpenRA.Mods.Common.Graphics
"{0}: Sequence {1}.{2}: Length must be <= stride"
.F(info.Nodes[0].Location, sequence, animation));
if (Start < 0 || Start + Facings * Stride > sprites.Length || ShadowStart + Facings * Stride > sprites.Length)
if (Start < 0 || Start + Facings * Stride > sprites.Length)
throw new InvalidOperationException(
"{6}: Sequence {0}.{1} uses frames [{2}..{3}] of SHP `{4}`, but only 0..{5} actually exist"
.F(sequence, animation, Start, Start + Facings * Stride - 1, src, sprites.Length - 1,
info.Nodes[0].Location));
if (ShadowStart + Facings * Stride > sprites.Length)
throw new InvalidOperationException(
"{6}: Sequence {0}.{1}'s shadow frames use frames [{2}..{3}] of SHP `{4}`, but only [0..{5}] actually exist"
.F(sequence, animation, ShadowStart, ShadowStart + Facings * Stride - 1, src, sprites.Length - 1,
info.Nodes[0].Location));
}
catch (FormatException f)
{