Add support for rotors in actor previews.
This commit is contained in:
@@ -8,13 +8,16 @@
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Mods.RA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Render
|
||||
{
|
||||
[Desc("Displays a helicopter rotor overlay.")]
|
||||
public class WithRotorInfo : ITraitInfo, Requires<RenderSpritesInfo>, Requires<IBodyOrientationInfo>
|
||||
public class WithRotorInfo : ITraitInfo, IRenderActorPreviewSpritesInfo, Requires<RenderSpritesInfo>, Requires<IBodyOrientationInfo>
|
||||
{
|
||||
[Desc("Sequence name to use when flying")]
|
||||
public readonly string Sequence = "rotor";
|
||||
@@ -29,6 +32,18 @@ namespace OpenRA.Mods.RA.Render
|
||||
public readonly string Id = "rotor";
|
||||
|
||||
public object Create(ActorInitializer init) { return new WithRotor(init.self, this); }
|
||||
|
||||
public IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
|
||||
{
|
||||
var body = init.Actor.Traits.Get<BodyOrientationInfo>();
|
||||
var facing = init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : 0;
|
||||
var anim = new Animation(init.World, image, () => facing);
|
||||
anim.PlayRepeating(Sequence);
|
||||
|
||||
var orientation = body.QuantizeOrientation(new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(facing)), facings);
|
||||
var offset = body.LocalToWorld(Offset.Rotate(orientation));
|
||||
yield return new SpriteActorPreview(anim, offset, offset.Y + offset.Z + 1, p, rs.Scale);
|
||||
}
|
||||
}
|
||||
|
||||
public class WithRotor : ITick
|
||||
|
||||
Reference in New Issue
Block a user