diff --git a/CHANGELOG b/CHANGELOG index 3fd15ac334..6b7156f50d 100644 --- a/CHANGELOG +++ b/CHANGELOG @@ -6,13 +6,14 @@ NEW: Video memory leaks fixed Improved error messages for unsupported graphics cards Improved support for Intel graphics cards + Write graphics.log on all graphics-related errors Significant general performance improvements Fix crashes when joining a game with no free player slots Bots players are named after their AI type and pick better random colors Map support for enforcing team and spawn choice Fix resource-clearing weapons breaking custom terrain types (bridges) C&C: - Completely overhauled menu UI + Completely overhauled UI Added support for installing from original game disks Added support for installing music from original game disks Added support for Covert Ops music tracks @@ -28,8 +29,12 @@ NEW: Fixed Ion Cannon cursor Fixed Apache artwork Fixed uncapturable oil derricks + Added capturable Biolab tech structure: allows you build viceroids All vehicles leave husks on death Server/Skirmish creation selects the last played map by default + New animations for cloak and reveal map crates (from C&C Sole Survivor) + Added 8 new maps by Petrenko + Removed East vs West 2 map Balance changes: Refinery footprint changed, price decreased to $1500 Flame tank explodes on death, damage reduced by 40% @@ -41,9 +46,14 @@ NEW: SSM launcher removed from Nod Concrete walls require vehicle production to build MCV, Harvester, Engineer can no longer level up (via crates) + MCV can no longer receive Cloak crates Advanced Guard Tower range increased SAM Site range decreased Bridge HP halved + Infantry tiberium avoidance factor increased by 5x + Decrease tiberium damage to infantry + Reduced Grenadier death damage + Infantry can be crushed by tanks Red Alert: Fixed firing offsets on Flame trooper / Tesla trooper / Telsa tank / Tesla coil / Flame turret Fixed bounties using incorrect unit value