new trait WithMakeAnimation

This commit is contained in:
Matthias Mailänder
2014-07-03 20:46:38 +02:00
parent 87fd576b26
commit 394d635dae
22 changed files with 156 additions and 122 deletions

View File

@@ -27,7 +27,7 @@ namespace OpenRA.Mods.RA.Render
playerResources = init.self.Owner.PlayerActor.Trait<PlayerResources>();
}
public void BuildingComplete(Actor self)
public override void BuildingComplete(Actor self)
{
var animation = (self.GetDamageState() >= DamageState.Heavy) ? "damaged-idle" : "idle";