new trait WithMakeAnimation
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@@ -55,7 +55,7 @@ namespace OpenRA.Mods.RA.Render
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() => !buildComplete, offset));
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}
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public void BuildingComplete( Actor self )
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public override void BuildingComplete(Actor self)
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{
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roof.Play(NormalizeSequence(self,
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self.GetDamageState() > DamageState.Heavy ? "damaged-idle-top" : "idle-top"));
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