Tweak cnc walls; less extreme than ra

This commit is contained in:
Paul Chote
2010-07-21 20:49:04 +12:00
parent ac27b40f7a
commit 3969dc9fb6
2 changed files with 10 additions and 9 deletions

View File

@@ -123,16 +123,17 @@
Dimensions: 1,1 Dimensions: 1,1
Footprint: x Footprint: x
BuildSounds: hvydoor1.aud BuildSounds: hvydoor1.aud
SellSounds: cashturn.aud
Capturable: false Capturable: false
BaseNormal: no BaseNormal: no
Crewed: no Crewed: no
Sight: 0 Sight: 0
DamagedSound: xplos.aud DamagedSound: xplos.aud
DestroyedSound: xplobig4.aud DestroyedSound: xplobig4.aud
Adjacent: 7
Wall: Wall:
CrushClasses: wall CrushClasses: wall
LineBuild: LineBuild:
Range: 8
Selectable: Selectable:
Priority: 1 Priority: 1
RenderBuildingWall: RenderBuildingWall:

View File

@@ -412,12 +412,12 @@ CYCL:
Icon:cyclicnh Icon:cyclicnh
BuildPaletteOrder: 10 BuildPaletteOrder: 10
Prerequisites: fact Prerequisites: fact
Owner: gdi,nod Owner: nod
Cost: 75 Cost: 25
Description: Chain Link Barrier Description: Chain Link Barrier
LongDesc: Stops infantry and blocks enemy fire.\nCan be crushed by tanks. LongDesc: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
Building: Building:
HP: 100 HP: 300
Armor: none Armor: none
RenderBuildingWall: RenderBuildingWall:
DamageStates: 3 DamageStates: 3
@@ -429,12 +429,12 @@ SBAG:
Icon:sbagicnh Icon:sbagicnh
BuildPaletteOrder: 20 BuildPaletteOrder: 20
Prerequisites: fact Prerequisites: fact
Owner: gdi,nod Owner: gdi
Cost: 50 Cost: 25
Description: Sandbag Barrier Description: Sandbag Barrier
LongDesc: Stops infantry and blocks enemy fire.\nCan be crushed by tanks. LongDesc: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
Building: Building:
HP: 100 HP: 250
Armor: none Armor: none
BRIK: BRIK:
@@ -449,8 +449,8 @@ BRIK:
Description: Concrete Barrier Description: Concrete Barrier
LongDesc: Stop units and blocks enemy fire. LongDesc: Stop units and blocks enemy fire.
Building: Building:
HP: 100 HP: 1000
Armor: none Armor: heavy
RenderBuildingWall: RenderBuildingWall:
DamageStates: 4 DamageStates: 4
Wall: Wall: