Bump update rules to release-20231010
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class ReplacePaletteModifiers : UpdateRule
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{
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public override string Name => "Replace palette modifiers with post-processing shaders.";
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public override string Description =>
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"MenuPaletteEffect is renamed to MenuPostProcessEffect\n" +
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"ChronoshiftPaletteEffect is renamed to ChronoshiftPostProcessEffect\n" +
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"FlashPaletteEffect is renamed to FlashPostProcessEffect\n" +
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"GlobalLightingPaletteEffect is renamed to TintPostProcessEffect";
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNodeBuilder actorNode)
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{
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actorNode.RenameChildrenMatching("MenuPaletteEffect", "MenuPostProcessEffect");
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actorNode.RenameChildrenMatching("ChronoshiftPaletteEffect", "ChronoshiftPostProcessEffect");
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actorNode.RenameChildrenMatching("FlashPaletteEffect", "FlashPostProcessEffect");
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actorNode.RenameChildrenMatching("GlobalLightingPaletteEffect", "TintPostProcessEffect");
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yield break;
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}
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public override IEnumerable<string> UpdateWeaponNode(ModData modData, MiniYamlNodeBuilder weaponNode)
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{
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foreach (var warheadNode in weaponNode.ChildrenMatching("Warhead"))
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if (warheadNode.Value.Value == "FlashPaletteEffect")
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warheadNode.Value.Value = "FlashEffect";
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yield break;
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}
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}
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}
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