Replace MiniTK.Graphics with custom OpenGL shim.
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@@ -12,7 +12,6 @@ using System;
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using System.Diagnostics;
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using System.Drawing;
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using System.IO;
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using OpenTK.Graphics.OpenGL;
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namespace OpenRA.Platforms.Default
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{
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@@ -20,7 +19,7 @@ namespace OpenRA.Platforms.Default
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{
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readonly Texture texture;
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readonly Size size;
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int framebuffer, depth;
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uint framebuffer, depth;
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bool disposed;
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public FrameBuffer(Size size)
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@@ -29,33 +28,33 @@ namespace OpenRA.Platforms.Default
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if (!Exts.IsPowerOf2(size.Width) || !Exts.IsPowerOf2(size.Height))
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throw new InvalidDataException("Frame buffer size ({0}x{1}) must be a power of two".F(size.Width, size.Height));
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GL.Ext.GenFramebuffers(1, out framebuffer);
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OpenGL.glGenFramebuffersEXT(1, out framebuffer);
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ErrorHandler.CheckGlError();
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GL.Ext.BindFramebuffer(FramebufferTarget.FramebufferExt, framebuffer);
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OpenGL.glBindFramebufferEXT(OpenGL.FRAMEBUFFER_EXT, framebuffer);
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ErrorHandler.CheckGlError();
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// Color
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texture = new Texture();
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texture.SetEmpty(size.Width, size.Height);
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GL.Ext.FramebufferTexture2D(FramebufferTarget.FramebufferExt, FramebufferAttachment.ColorAttachment0Ext, TextureTarget.Texture2D, texture.ID, 0);
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OpenGL.glFramebufferTexture2DEXT(OpenGL.FRAMEBUFFER_EXT, OpenGL.COLOR_ATTACHMENT0_EXT, OpenGL.GL_TEXTURE_2D, texture.ID, 0);
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ErrorHandler.CheckGlError();
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// Depth
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GL.Ext.GenRenderbuffers(1, out depth);
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OpenGL.glGenRenderbuffersEXT(1, out depth);
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ErrorHandler.CheckGlError();
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GL.Ext.BindRenderbuffer(RenderbufferTarget.RenderbufferExt, depth);
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OpenGL.glBindRenderbufferEXT(OpenGL.RENDERBUFFER_EXT, depth);
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ErrorHandler.CheckGlError();
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GL.Ext.RenderbufferStorage(RenderbufferTarget.RenderbufferExt, RenderbufferStorage.DepthComponent, size.Width, size.Height);
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OpenGL.glRenderbufferStorageEXT(OpenGL.RENDERBUFFER_EXT, OpenGL.GL_DEPTH_COMPONENT, size.Width, size.Height);
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ErrorHandler.CheckGlError();
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GL.Ext.FramebufferRenderbuffer(FramebufferTarget.FramebufferExt, FramebufferAttachment.DepthAttachmentExt, RenderbufferTarget.RenderbufferExt, depth);
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OpenGL.glFramebufferRenderbufferEXT(OpenGL.FRAMEBUFFER_EXT, OpenGL.DEPTH_ATTACHMENT_EXT, OpenGL.RENDERBUFFER_EXT, depth);
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ErrorHandler.CheckGlError();
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// Test for completeness
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var status = GL.Ext.CheckFramebufferStatus(FramebufferTarget.FramebufferExt);
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if (status != FramebufferErrorCode.FramebufferCompleteExt)
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var status = OpenGL.glCheckFramebufferStatus(OpenGL.FRAMEBUFFER_EXT);
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if (status != OpenGL.FRAMEBUFFER_COMPLETE_EXT)
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{
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var error = "Error creating framebuffer: {0}\n{1}".F(status, new StackTrace());
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ErrorHandler.WriteGraphicsLog(error);
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@@ -63,7 +62,7 @@ namespace OpenRA.Platforms.Default
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}
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// Restore default buffer
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GL.Ext.BindFramebuffer(FramebufferTarget.FramebufferExt, 0);
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OpenGL.glBindFramebufferEXT(OpenGL.FRAMEBUFFER_EXT, 0);
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ErrorHandler.CheckGlError();
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}
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@@ -73,7 +72,7 @@ namespace OpenRA.Platforms.Default
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unsafe
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{
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fixed (int* ptr = &v[0])
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GL.GetInteger(GetPName.Viewport, ptr);
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OpenGL.glGetIntegerv(OpenGL.GL_VIEWPORT, ptr);
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}
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ErrorHandler.CheckGlError();
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@@ -88,26 +87,26 @@ namespace OpenRA.Platforms.Default
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// Cache viewport rect to restore when unbinding
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cv = ViewportRectangle();
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GL.Flush();
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OpenGL.glFlush();
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ErrorHandler.CheckGlError();
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GL.Ext.BindFramebuffer(FramebufferTarget.FramebufferExt, framebuffer);
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OpenGL.glBindFramebufferEXT(OpenGL.FRAMEBUFFER_EXT, framebuffer);
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ErrorHandler.CheckGlError();
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GL.Viewport(0, 0, size.Width, size.Height);
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OpenGL.glViewport(0, 0, size.Width, size.Height);
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ErrorHandler.CheckGlError();
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GL.ClearColor(0, 0, 0, 0);
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OpenGL.glClearColor(0, 0, 0, 0);
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ErrorHandler.CheckGlError();
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GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
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OpenGL.glClear(OpenGL.GL_COLOR_BUFFER_BIT | OpenGL.GL_DEPTH_BUFFER_BIT);
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ErrorHandler.CheckGlError();
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}
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public void Unbind()
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{
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VerifyThreadAffinity();
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GL.Flush();
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OpenGL.glFlush();
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ErrorHandler.CheckGlError();
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GL.Ext.BindFramebuffer(FramebufferTarget.FramebufferExt, 0);
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OpenGL.glBindFramebufferEXT(OpenGL.FRAMEBUFFER_EXT, 0);
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ErrorHandler.CheckGlError();
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GL.Viewport(cv[0], cv[1], cv[2], cv[3]);
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OpenGL.glViewport(cv[0], cv[1], cv[2], cv[3]);
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ErrorHandler.CheckGlError();
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}
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@@ -138,9 +137,10 @@ namespace OpenRA.Platforms.Default
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disposed = true;
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if (disposing)
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texture.Dispose();
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GL.Ext.DeleteFramebuffers(1, ref framebuffer);
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OpenGL.glDeleteFramebuffersEXT(1, ref framebuffer);
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ErrorHandler.CheckGlError();
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GL.Ext.DeleteRenderbuffers(1, ref depth);
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OpenGL.glDeleteRenderbuffersEXT(1, ref depth);
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ErrorHandler.CheckGlError();
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}
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}
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