Use FogObscures(WPos).
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@@ -18,7 +18,6 @@ namespace OpenRA.Mods.Common.Effects
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{
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readonly World world;
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readonly WPos pos;
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readonly CPos cell;
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readonly string paletteName;
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readonly Animation anim;
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@@ -26,7 +25,6 @@ namespace OpenRA.Mods.Common.Effects
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{
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this.world = world;
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this.pos = pos;
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this.cell = world.Map.CellContaining(pos);
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this.paletteName = paletteName;
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anim = new Animation(world, image);
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anim.PlayThen(sequence, () => world.AddFrameEndTask(w => w.Remove(this)));
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@@ -36,7 +34,7 @@ namespace OpenRA.Mods.Common.Effects
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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if (world.FogObscures(cell))
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if (world.FogObscures(pos))
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return SpriteRenderable.None;
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return anim.Render(pos, wr.Palette(paletteName));
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