Use FogObscures(WPos).
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@@ -36,7 +36,7 @@ namespace OpenRA.Mods.Common.Effects
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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if (!a.IsInWorld || a.World.FogObscures(a.Location))
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if (!a.IsInWorld || a.World.FogObscures(a.CenterPosition))
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return SpriteRenderable.None;
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return anim.Render(a.CenterPosition, wr.Palette(palette));
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