Use FogObscures(WPos).
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@@ -20,13 +20,11 @@ namespace OpenRA.Mods.Common.Effects
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readonly string palette;
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readonly Animation anim;
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WPos pos;
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CPos cell;
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public Explosion(World world, WPos pos, string sequence, string palette)
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{
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this.world = world;
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this.pos = pos;
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this.cell = world.Map.CellContaining(pos);
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this.palette = palette;
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anim = new Animation(world, "explosion");
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anim.PlayThen(sequence, () => world.AddFrameEndTask(w => w.Remove(this)));
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@@ -36,7 +34,7 @@ namespace OpenRA.Mods.Common.Effects
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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if (world.FogObscures(cell))
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if (world.FogObscures(pos))
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return SpriteRenderable.None;
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return anim.Render(pos, wr.Palette(palette));
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