Use FogObscures(WPos).

This commit is contained in:
Paul Chote
2015-06-07 19:28:39 +01:00
parent 66dd3c553c
commit 3994e1eec9
11 changed files with 13 additions and 24 deletions

View File

@@ -20,13 +20,11 @@ namespace OpenRA.Mods.Common.Effects
readonly string palette;
readonly Animation anim;
WPos pos;
CPos cell;
public Explosion(World world, WPos pos, string sequence, string palette)
{
this.world = world;
this.pos = pos;
this.cell = world.Map.CellContaining(pos);
this.palette = palette;
anim = new Animation(world, "explosion");
anim.PlayThen(sequence, () => world.AddFrameEndTask(w => w.Remove(this)));
@@ -36,7 +34,7 @@ namespace OpenRA.Mods.Common.Effects
public IEnumerable<IRenderable> Render(WorldRenderer wr)
{
if (world.FogObscures(cell))
if (world.FogObscures(pos))
return SpriteRenderable.None;
return anim.Render(pos, wr.Palette(palette));