Use FogObscures(WPos).

This commit is contained in:
Paul Chote
2015-06-07 19:28:39 +01:00
parent 66dd3c553c
commit 3994e1eec9
11 changed files with 13 additions and 24 deletions

View File

@@ -78,8 +78,7 @@ namespace OpenRA.Mods.Common.Effects
public IEnumerable<IRenderable> Render(WorldRenderer wr)
{
var cell = wr.World.Map.CellContaining(pos);
if (!args.SourceActor.World.FogObscures(cell))
if (!args.SourceActor.World.FogObscures(pos))
{
if (info.Shadow)
{