Use FogObscures(WPos).

This commit is contained in:
Paul Chote
2015-06-07 19:28:39 +01:00
parent 66dd3c553c
commit 3994e1eec9
11 changed files with 13 additions and 24 deletions

View File

@@ -85,8 +85,8 @@ namespace OpenRA.Mods.Common.Effects
public IEnumerable<IRenderable> Render(WorldRenderer wr)
{
if (wr.World.FogObscures(wr.World.Map.CellContaining(target)) &&
wr.World.FogObscures(wr.World.Map.CellContaining(args.Source)))
if (wr.World.FogObscures(target) &&
wr.World.FogObscures(args.Source))
yield break;
if (ticks < info.BeamDuration)