Add a DamagesConcreteWarhead to remove buildable concrete.

This commit is contained in:
Matthias Mailänder
2018-09-13 21:17:32 +02:00
committed by abcdefg30
parent 7438af8266
commit 399e451ada
8 changed files with 104 additions and 0 deletions

View File

@@ -83,6 +83,7 @@
<Compile Include="Traits\World\D2kEditorResourceLayer.cs" />
<Compile Include="Lint\CheckImportActors.cs" />
<Compile Include="PackageLoaders\D2kSoundResources.cs" />
<Compile Include="Warheads\DamagesConcreteWarhead.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">

View File

@@ -21,6 +21,9 @@ namespace OpenRA.Mods.D2k.Traits
[Desc("Palette to render the layer sprites in.")]
public readonly string Palette = TileSet.TerrainPaletteInternalName;
[Desc("The hitpoints, which can be reduced by the DamagesConcreteWarhead.")]
public readonly int MaxStrength = 9000;
public object Create(ActorInitializer init) { return new BuildableTerrainLayer(init.Self, this); }
}
@@ -29,6 +32,7 @@ namespace OpenRA.Mods.D2k.Traits
readonly BuildableTerrainLayerInfo info;
readonly Dictionary<CPos, Sprite> dirty = new Dictionary<CPos, Sprite>();
readonly Map map;
readonly CellLayer<int> strength;
TerrainSpriteLayer render;
Theater theater;
@@ -38,6 +42,7 @@ namespace OpenRA.Mods.D2k.Traits
{
this.info = info;
map = self.World.Map;
strength = new CellLayer<int>(self.World.Map);
}
public void WorldLoaded(World w, WorldRenderer wr)
@@ -49,12 +54,30 @@ namespace OpenRA.Mods.D2k.Traits
public void AddTile(CPos cell, TerrainTile tile)
{
map.CustomTerrain[cell] = map.Rules.TileSet.GetTerrainIndex(tile);
strength[cell] = info.MaxStrength;
// Terrain tiles define their origin at the topleft
var s = theater.TileSprite(tile);
dirty[cell] = new Sprite(s.Sheet, s.Bounds, s.ZRamp, float2.Zero, s.Channel, s.BlendMode);
}
public void HitTile(CPos cell, int damage)
{
if (strength[cell] == 0)
return;
strength[cell] = strength[cell] - damage;
if (strength[cell] < 1)
RemoveTile(cell);
}
public void RemoveTile(CPos cell)
{
map.CustomTerrain[cell] = byte.MaxValue;
strength[cell] = 0;
dirty[cell] = null;
}
void ITickRender.TickRender(WorldRenderer wr, Actor self)
{
var remove = new List<CPos>();

View File

@@ -0,0 +1,34 @@
#region Copyright & License Information
/*
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Mods.Common.Warheads;
using OpenRA.Mods.D2k.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.D2k.Warheads
{
[Desc("Interacts with the BuildableTerrainLayer trait.")]
public class DamagesConcreteWarhead : Warhead
{
[Desc("How much damage to deal.")]
[FieldLoader.Require]
public readonly int Damage = 0;
public override void DoImpact(Target target, Actor firedBy, IEnumerable<int> damageModifiers)
{
var world = firedBy.World;
var layer = world.WorldActor.Trait<BuildableTerrainLayer>();
var cell = world.Map.CellContaining(target.CenterPosition);
layer.HitTile(cell, Damage);
}
}
}