Add a DamagesConcreteWarhead to remove buildable concrete.
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abcdefg30
parent
7438af8266
commit
399e451ada
@@ -21,6 +21,9 @@ namespace OpenRA.Mods.D2k.Traits
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[Desc("Palette to render the layer sprites in.")]
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public readonly string Palette = TileSet.TerrainPaletteInternalName;
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[Desc("The hitpoints, which can be reduced by the DamagesConcreteWarhead.")]
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public readonly int MaxStrength = 9000;
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public object Create(ActorInitializer init) { return new BuildableTerrainLayer(init.Self, this); }
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}
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@@ -29,6 +32,7 @@ namespace OpenRA.Mods.D2k.Traits
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readonly BuildableTerrainLayerInfo info;
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readonly Dictionary<CPos, Sprite> dirty = new Dictionary<CPos, Sprite>();
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readonly Map map;
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readonly CellLayer<int> strength;
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TerrainSpriteLayer render;
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Theater theater;
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@@ -38,6 +42,7 @@ namespace OpenRA.Mods.D2k.Traits
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{
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this.info = info;
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map = self.World.Map;
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strength = new CellLayer<int>(self.World.Map);
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}
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public void WorldLoaded(World w, WorldRenderer wr)
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@@ -49,12 +54,30 @@ namespace OpenRA.Mods.D2k.Traits
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public void AddTile(CPos cell, TerrainTile tile)
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{
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map.CustomTerrain[cell] = map.Rules.TileSet.GetTerrainIndex(tile);
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strength[cell] = info.MaxStrength;
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// Terrain tiles define their origin at the topleft
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var s = theater.TileSprite(tile);
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dirty[cell] = new Sprite(s.Sheet, s.Bounds, s.ZRamp, float2.Zero, s.Channel, s.BlendMode);
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}
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public void HitTile(CPos cell, int damage)
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{
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if (strength[cell] == 0)
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return;
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strength[cell] = strength[cell] - damage;
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if (strength[cell] < 1)
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RemoveTile(cell);
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}
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public void RemoveTile(CPos cell)
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{
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map.CustomTerrain[cell] = byte.MaxValue;
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strength[cell] = 0;
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dirty[cell] = null;
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}
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void ITickRender.TickRender(WorldRenderer wr, Actor self)
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{
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var remove = new List<CPos>();
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