diff --git a/OpenRA.Mods.Common/MapGenerator/MapGeneratorSettings.cs b/OpenRA.Mods.Common/MapGenerator/MapGeneratorSettings.cs
index 0f9b06697e..a5b58a94ba 100644
--- a/OpenRA.Mods.Common/MapGenerator/MapGeneratorSettings.cs
+++ b/OpenRA.Mods.Common/MapGenerator/MapGeneratorSettings.cs
@@ -38,6 +38,9 @@ namespace OpenRA.Mods.Common.MapGenerator
/// The label to use for UI selection. Post-fluent.
public readonly string Label = null;
+ /// The tooltip to use for UI selection. Post-fluent.
+ public readonly string Description = null;
+
///
/// Only offer the Choice for these tilesets. (If null, show for all.)
///
@@ -51,7 +54,11 @@ namespace OpenRA.Mods.Common.MapGenerator
Id = id;
var label = my.NodeWithKeyOrDefault("Label")?.Value.Value;
if (label != null)
- Label = FluentProvider.GetMessage(label);
+ {
+ Label = FluentProvider.GetMessage($"{label}.label");
+ FluentProvider.TryGetMessage($"{label}.description", out Description);
+ }
+
Tileset = my.NodeWithKeyOrDefault("Tileset")?.Value.Value
?.Split(',')
.ToImmutableHashSet();
@@ -63,6 +70,7 @@ namespace OpenRA.Mods.Common.MapGenerator
{
Id = value;
Label = value;
+ Description = null;
Tileset = null;
Settings = new MiniYaml(null, new[] { new MiniYamlNode(setting, value) });
}
@@ -71,7 +79,13 @@ namespace OpenRA.Mods.Common.MapGenerator
{
var label = my.NodeWithKeyOrDefault("Label")?.Value.Value;
if (label != null)
- references.Add(label);
+ {
+ references.Add($"{label}.label");
+
+ // Descriptions are optional.
+ if (FluentProvider.TryGetMessage($"{label}.description", out _))
+ references.Add($"{label}.description");
+ }
}
/// Check whether this choice is permitted for this map.
diff --git a/OpenRA.Mods.Common/Widgets/Logic/Editor/MapGeneratorToolLogic.cs b/OpenRA.Mods.Common/Widgets/Logic/Editor/MapGeneratorToolLogic.cs
index 74503a2f8d..025aba87dd 100644
--- a/OpenRA.Mods.Common/Widgets/Logic/Editor/MapGeneratorToolLogic.cs
+++ b/OpenRA.Mods.Common/Widgets/Logic/Editor/MapGeneratorToolLogic.cs
@@ -187,10 +187,15 @@ namespace OpenRA.Mods.Common.Widgets.Logic
void OnClick() => choices[option] = choice;
var item = ScrollItemWidget.Setup(template, IsSelected, OnClick);
item.Get("LABEL").GetText = () => choice.Label;
+ item.GetTooltipText =
+ choice.Description != null
+ ? () => choice.Description
+ : null;
+
return item;
}
- dropDown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", option.Choices.Count * 30, option.Choices, SetupItem);
+ dropDown.ShowDropDown("LABEL_DROPDOWN_WITH_TOOLTIP_TEMPLATE", option.Choices.Count * 30, option.Choices, SetupItem);
};
break;
}
diff --git a/mods/cnc/chrome/dialogs.yaml b/mods/cnc/chrome/dialogs.yaml
index 8bf87f2f37..83ce4f596f 100644
--- a/mods/cnc/chrome/dialogs.yaml
+++ b/mods/cnc/chrome/dialogs.yaml
@@ -27,6 +27,37 @@ ScrollPanel@LABEL_DROPDOWN_TEMPLATE:
Width: PARENT_WIDTH - 20
Height: 25
+ScrollPanel@LABEL_DROPDOWN_WITH_TOOLTIP_TEMPLATE:
+ Width: DROPDOWN_WIDTH
+ Background: panel-black
+ Children:
+ ScrollItem@HEADER:
+ Background: scrollheader
+ Width: PARENT_WIDTH - 27
+ Height: 13
+ X: 2
+ Y: 0
+ Visible: false
+ Children:
+ Label@LABEL:
+ Font: TinyBold
+ Width: PARENT_WIDTH
+ Height: 13
+ Align: Center
+ ScrollItem@TEMPLATE:
+ Width: PARENT_WIDTH - 27
+ Height: 25
+ X: 2
+ Y: 0
+ TooltipContainer: TOOLTIP_CONTAINER
+ TooltipTemplate: BUTTON_TOOLTIP
+ Visible: false
+ Children:
+ Label@LABEL:
+ X: 10
+ Width: PARENT_WIDTH - 20
+ Height: 25
+
ScrollPanel@PLAYERACTION_DROPDOWN_TEMPLATE:
Width: DROPDOWN_WIDTH
Background: panel-black
diff --git a/mods/cnc/chrome/editor.yaml b/mods/cnc/chrome/editor.yaml
index 92326593fd..5752f04925 100644
--- a/mods/cnc/chrome/editor.yaml
+++ b/mods/cnc/chrome/editor.yaml
@@ -658,6 +658,7 @@ Container@EDITOR_WORLD_ROOT:
Y: 20
Width: PARENT_WIDTH
Height: 25
+ PanelRoot: EDITOR_WORLD_ROOT
Container@HISTORY_WIDGETS:
X: WINDOW_WIDTH - 295
Y: 318
diff --git a/mods/cnc/fluent/rules.ftl b/mods/cnc/fluent/rules.ftl
index 4b1f6740ee..0e64c9d660 100644
--- a/mods/cnc/fluent/rules.ftl
+++ b/mods/cnc/fluent/rules.ftl
@@ -782,71 +782,134 @@ bot-hal9001 =
## map-generators.yaml
label-clear-map-generator-option-tile = Tile
-label-clear-map-generator-choice-tile-clear = Clear
-label-clear-map-generator-choice-tile-water = Water
+label-clear-map-generator-choice-tile-clear =
+ .label = Clear
+label-clear-map-generator-choice-tile-water =
+ .label = Water
label-cnc-map-generator-option-seed = Seed
label-cnc-map-generator-option-terrain-type = Terrain Type
-label-cnc-map-generator-choice-terrain-type-lakes = Lakes
-label-cnc-map-generator-choice-terrain-type-puddles = Puddles
-label-cnc-map-generator-choice-terrain-type-gardens = Gardens
-label-cnc-map-generator-choice-terrain-type-plains = Plains
-label-cnc-map-generator-choice-terrain-type-parks = Parks
-label-cnc-map-generator-choice-terrain-type-woodlands = Woodlands
-label-cnc-map-generator-choice-terrain-type-overgrown = Overgrown
-label-cnc-map-generator-choice-terrain-type-rocky = Rocky
-label-cnc-map-generator-choice-terrain-type-mountains = Mountains
-label-cnc-map-generator-choice-terrain-type-mountain-lakes = Mountain Lakes
+label-cnc-map-generator-choice-terrain-type-lakes =
+ .label = Lakes
+ .description = Open spaces with moderately sized lakes
+label-cnc-map-generator-choice-terrain-type-puddles =
+ .label = Puddles
+ .description = Open spaces with small ponds
+label-cnc-map-generator-choice-terrain-type-gardens =
+ .label = Gardens
+ .description = Featureful terrain with ponds, cliffs, and forests
+label-cnc-map-generator-choice-terrain-type-plains =
+ .label = Plains
+ .description = Open spaces with sparse trees and cliffs
+label-cnc-map-generator-choice-terrain-type-parks =
+ .label = Parks
+ .description = Open spaces with light forestry and occasional cliffs
+label-cnc-map-generator-choice-terrain-type-woodlands =
+ .label = Woodlands
+ .description = Moderate forestry with occasional cliffs
+label-cnc-map-generator-choice-terrain-type-overgrown =
+ .label = Overgrown
+ .description = Narrow passages, dense forestry and moderate cliffs
+label-cnc-map-generator-choice-terrain-type-rocky =
+ .label = Rocky
+ .description = Moderate cliffs with light forestry
+label-cnc-map-generator-choice-terrain-type-mountains =
+ .label = Mountains
+ .description = Many long cliffs
+label-cnc-map-generator-choice-terrain-type-mountain-lakes =
+ .label = Mountain Lakes
+ .description = Lakes and many long cliffs
label-cnc-map-generator-option-rotations = Rotations
label-cnc-map-generator-option-mirror = Mirror
-label-cnc-map-generator-choice-mirror-none = None
-label-cnc-map-generator-choice-mirror-left-matches-right = Left vs right
-label-cnc-map-generator-choice-mirror-top-left-matches-bottom-right = Top left vs bottom right
-label-cnc-map-generator-choice-mirror-top-matches-bottom = Top vs bottom
-label-cnc-map-generator-choice-mirror-top-right-matches-bottom-left = Top right vs bottom left
+label-cnc-map-generator-choice-mirror-none =
+ .label = None
+label-cnc-map-generator-choice-mirror-left-matches-right =
+ .label = Left vs right
+label-cnc-map-generator-choice-mirror-top-left-matches-bottom-right =
+ .label = Top left vs bottom right
+label-cnc-map-generator-choice-mirror-top-matches-bottom =
+ .label = Top vs bottom
+label-cnc-map-generator-choice-mirror-top-right-matches-bottom-left =
+ .label = Top right vs bottom left
label-cnc-map-generator-option-shape = Bounds Shape
-label-cnc-map-generator-choice-shape-square = Square
-label-cnc-map-generator-choice-shape-circle-mountain = Circle in mountains
-label-cnc-map-generator-choice-shape-circle-water = Circle in water
+label-cnc-map-generator-choice-shape-square =
+ .label = Rectangle
+ .description = Full size terrain generation
+label-cnc-map-generator-choice-shape-circle-mountain =
+ .label = Circle in mountains
+ .description = Terrain generation is constrained by a circular mountain range
+label-cnc-map-generator-choice-shape-circle-water =
+ .label = Circle in water
+ .description = Terrain generation is constrained to a circle enclosed by water
label-cnc-map-generator-option-players = Players per side
label-cnc-map-generator-option-resources = Resources
-label-cnc-map-generator-choice-resources-none = None
-label-cnc-map-generator-choice-resources-low = Low
-label-cnc-map-generator-choice-resources-medium = Medium
-label-cnc-map-generator-choice-resources-high = High
-label-cnc-map-generator-choice-resources-very-high = Very High
-label-cnc-map-generator-choice-resources-full = Oreful
+label-cnc-map-generator-choice-resources-none =
+ .label = None
+label-cnc-map-generator-choice-resources-low =
+ .label = Low
+label-cnc-map-generator-choice-resources-medium =
+ .label = Medium
+label-cnc-map-generator-choice-resources-high =
+ .label = High
+label-cnc-map-generator-choice-resources-very-high =
+ .label = Very High
+label-cnc-map-generator-choice-resources-full =
+ .label = Oreful
label-cnc-map-generator-option-buildings = Buildings
-label-cnc-map-generator-choice-buildings-none = None
-label-cnc-map-generator-choice-buildings-standard = Standard
-label-cnc-map-generator-choice-buildings-extra = Extra
-label-cnc-map-generator-choice-buildings-oil-only = Oil Only
-label-cnc-map-generator-choice-buildings-oil-rush = Oil Rush
+label-cnc-map-generator-choice-buildings-none =
+ .label = None
+ .description = No tech structures
+label-cnc-map-generator-choice-buildings-standard =
+ .label = Standard
+ .description = Oil derricks, hospitals, and comm centers
+label-cnc-map-generator-choice-buildings-extra =
+ .label = Extra
+ .description = Oil derricks, hospitals, comm centers, forward commands, pillboxes
+label-cnc-map-generator-choice-buildings-oil-only =
+ .label = Oil Only
+ .description = Oil derricks only
+label-cnc-map-generator-choice-buildings-oil-rush =
+ .label = Oil Rush
+ .description = Lots of oil derricks
label-cnc-map-generator-option-density = Entity Density
-label-cnc-map-generator-choice-density-players = Scale with players
-label-cnc-map-generator-choice-density-area-and-players = Scale with area and players
-label-cnc-map-generator-choice-density-area-very-low = Scale with area (very low density)
-label-cnc-map-generator-choice-density-area-low = Scale with area (low density)
-label-cnc-map-generator-choice-density-area-medium = Scale with area (medium density)
-label-cnc-map-generator-choice-density-area-high = Scale with area (high density)
-label-cnc-map-generator-choice-density-area-very-high = Scale with area (very high density)
+label-cnc-map-generator-choice-density-players =
+ .label = Scale with players
+label-cnc-map-generator-choice-density-area-and-players =
+ .label = Scale with area and players
+label-cnc-map-generator-choice-density-area-very-low =
+ .label = Scale with area (very low density)
+label-cnc-map-generator-choice-density-area-low =
+ .label = Scale with area (low density)
+label-cnc-map-generator-choice-density-area-medium =
+ .label = Scale with area (medium density)
+label-cnc-map-generator-choice-density-area-high =
+ .label = Scale with area (high density)
+label-cnc-map-generator-choice-density-area-very-high =
+ .label = Scale with area (very high density)
label-cnc-map-generator-option-roads = Roads
label-cnc-map-generator-option-deny-walled-areas = Obstruct walled areas
label-cnc-map-generator-option-civilian-density = Civilian Density
-label-cnc-map-generator-choice-civilian-density-default = Default
-label-cnc-map-generator-choice-civilian-density-none = None
-label-cnc-map-generator-choice-civilian-density-low = Low
-label-cnc-map-generator-choice-civilian-density-medium = Medium
-label-cnc-map-generator-choice-civilian-density-high = High
-label-cnc-map-generator-choice-civilian-density-very-high = Very High
-label-cnc-map-generator-choice-civilian-density-max = Maximum
+label-cnc-map-generator-choice-civilian-density-default =
+ .label = Default
+label-cnc-map-generator-choice-civilian-density-none =
+ .label = None
+label-cnc-map-generator-choice-civilian-density-low =
+ .label = Low
+label-cnc-map-generator-choice-civilian-density-medium =
+ .label = Medium
+label-cnc-map-generator-choice-civilian-density-high =
+ .label = High
+label-cnc-map-generator-choice-civilian-density-very-high =
+ .label = Very High
+label-cnc-map-generator-choice-civilian-density-max =
+ .label = Maximum
diff --git a/mods/common/chrome/dropdowns.yaml b/mods/common/chrome/dropdowns.yaml
index 30a9b777f4..c5a0ea5b1f 100644
--- a/mods/common/chrome/dropdowns.yaml
+++ b/mods/common/chrome/dropdowns.yaml
@@ -26,6 +26,36 @@ ScrollPanel@LABEL_DROPDOWN_TEMPLATE:
Width: PARENT_WIDTH - 20
Height: 25
+ScrollPanel@LABEL_DROPDOWN_WITH_TOOLTIP_TEMPLATE:
+ Width: DROPDOWN_WIDTH
+ Children:
+ ScrollItem@HEADER:
+ Background: scrollheader
+ Width: PARENT_WIDTH - 27
+ Height: 13
+ X: 2
+ Y: 0
+ Visible: false
+ Children:
+ Label@LABEL:
+ Font: TinyBold
+ Width: PARENT_WIDTH
+ Height: 13
+ Align: Center
+ ScrollItem@TEMPLATE:
+ Width: PARENT_WIDTH - 27
+ Height: 25
+ X: 2
+ Y: 0
+ TooltipContainer: TOOLTIP_CONTAINER
+ TooltipTemplate: BUTTON_TOOLTIP
+ Visible: false
+ Children:
+ Label@LABEL:
+ X: 10
+ Width: PARENT_WIDTH - 20
+ Height: 25
+
ScrollPanel@PLAYERACTION_DROPDOWN_TEMPLATE:
Width: DROPDOWN_WIDTH
Children:
diff --git a/mods/common/chrome/editor.yaml b/mods/common/chrome/editor.yaml
index df86d8f68e..53051319ca 100644
--- a/mods/common/chrome/editor.yaml
+++ b/mods/common/chrome/editor.yaml
@@ -621,6 +621,7 @@ Container@EDITOR_WORLD_ROOT:
Y: 20
Width: PARENT_WIDTH
Height: 25
+ PanelRoot: EDITOR_WORLD_ROOT
Container@HISTORY_WIDGETS:
X: WINDOW_WIDTH - 320
Y: 354
diff --git a/mods/ra/fluent/rules.ftl b/mods/ra/fluent/rules.ftl
index 2f5031e3c8..9e37de8e6a 100644
--- a/mods/ra/fluent/rules.ftl
+++ b/mods/ra/fluent/rules.ftl
@@ -947,77 +947,151 @@ bot-naval-ai =
## map-generators.yaml
label-clear-map-generator-option-tile = Tile
-label-clear-map-generator-choice-tile-clear = Clear
-label-clear-map-generator-choice-tile-water = Water
-label-clear-map-generator-choice-tile-empty = Empty space
+label-clear-map-generator-choice-tile-clear =
+ .label = Clear
+label-clear-map-generator-choice-tile-water =
+ .label = Water
+label-clear-map-generator-choice-tile-empty =
+ .label = Empty space
label-ra-map-generator-option-seed = Seed
label-ra-map-generator-option-terrain-type = Terrain Type
-label-ra-map-generator-choice-terrain-type-lakes = Lakes
-label-ra-map-generator-choice-terrain-type-puddles = Puddles
-label-ra-map-generator-choice-terrain-type-gardens = Gardens
-label-ra-map-generator-choice-terrain-type-plains = Plains
-label-ra-map-generator-choice-terrain-type-parks = Parks
-label-ra-map-generator-choice-terrain-type-woodlands = Woodlands
-label-ra-map-generator-choice-terrain-type-overgrown = Overgrown
-label-ra-map-generator-choice-terrain-type-rocky = Rocky
-label-ra-map-generator-choice-terrain-type-mountains = Mountains
-label-ra-map-generator-choice-terrain-type-mountain-lakes = Mountain Lakes
-label-ra-map-generator-choice-terrain-type-oceanic = Oceanic
-label-ra-map-generator-choice-terrain-type-large-islands = Large Islands
-label-ra-map-generator-choice-terrain-type-continents = Continents
-label-ra-map-generator-choice-terrain-type-wetlands = Wetlands
-label-ra-map-generator-choice-terrain-type-narrow-wetlands = Narrow Wetlands
+label-ra-map-generator-choice-terrain-type-lakes =
+ .label = Lakes
+ .description = Open spaces with moderately sized lakes
+label-ra-map-generator-choice-terrain-type-puddles =
+ .label = Puddles
+ .description = Open spaces with small ponds
+label-ra-map-generator-choice-terrain-type-gardens =
+ .label = Gardens
+ .description = Featureful terrain with ponds, cliffs, and forests
+label-ra-map-generator-choice-terrain-type-plains =
+ .label = Plains
+ .description = Open spaces with sparse trees and cliffs
+label-ra-map-generator-choice-terrain-type-parks =
+ .label = Parks
+ .description = Open spaces with light forestry and occasional cliffs
+label-ra-map-generator-choice-terrain-type-woodlands =
+ .label = Woodlands
+ .description = Moderate forestry with occasional cliffs
+label-ra-map-generator-choice-terrain-type-overgrown =
+ .label = Overgrown
+ .description = Narrow passages, dense forestry and moderate cliffs
+label-ra-map-generator-choice-terrain-type-rocky =
+ .label = Rocky
+ .description = Moderate cliffs with light forestry
+label-ra-map-generator-choice-terrain-type-mountains =
+ .label = Mountains
+ .description = Many long cliffs
+label-ra-map-generator-choice-terrain-type-mountain-lakes =
+ .label = Mountain Lakes
+ .description = Lakes and many long cliffs
+label-ra-map-generator-choice-terrain-type-oceanic =
+ .label = Oceanic
+ .description = Small islands separated by an ocean
+label-ra-map-generator-choice-terrain-type-large-islands =
+ .label = Large Islands
+ .description = Large islands separated by an ocean
+label-ra-map-generator-choice-terrain-type-continents =
+ .label = Continents
+ .description = Large bodies of land and water
+label-ra-map-generator-choice-terrain-type-wetlands =
+ .label = Wetlands
+ .description = Loose mixtures of land and water
+label-ra-map-generator-choice-terrain-type-narrow-wetlands =
+ .label = Narrow Wetlands
+ .description = Tight mixtures of land and water
label-ra-map-generator-option-rotations = Rotations
label-ra-map-generator-option-mirror = Mirror
-label-ra-map-generator-choice-mirror-none = None
-label-ra-map-generator-choice-mirror-left-matches-right = Left vs right
-label-ra-map-generator-choice-mirror-top-left-matches-bottom-right = Top left vs bottom right
-label-ra-map-generator-choice-mirror-top-matches-bottom = Top vs bottom
-label-ra-map-generator-choice-mirror-top-right-matches-bottom-left = Top right vs bottom left
+label-ra-map-generator-choice-mirror-none =
+ .label = None
+label-ra-map-generator-choice-mirror-left-matches-right =
+ .label = Left vs right
+label-ra-map-generator-choice-mirror-top-left-matches-bottom-right =
+ .label = Top left vs bottom right
+label-ra-map-generator-choice-mirror-top-matches-bottom =
+ .label = Top vs bottom
+label-ra-map-generator-choice-mirror-top-right-matches-bottom-left =
+ .label = Top right vs bottom left
label-ra-map-generator-option-shape = Bounds Shape
-label-ra-map-generator-choice-shape-square = Square
-label-ra-map-generator-choice-shape-circle-mountain = Circle in mountains
-label-ra-map-generator-choice-shape-circle-water = Circle in water
+label-ra-map-generator-choice-shape-square =
+ .label = Rectangle
+ .description = Full size terrain generation
+label-ra-map-generator-choice-shape-circle-mountain =
+ .label = Circle in mountains
+ .description = Terrain generation is constrained by a circular mountain range
+label-ra-map-generator-choice-shape-circle-water =
+ .label = Circle in water
+ .description = Terrain generation is constrained to a circle enclosed by water
label-ra-map-generator-option-players = Players per side
label-ra-map-generator-option-resources = Resources
-label-ra-map-generator-choice-resources-none = None
-label-ra-map-generator-choice-resources-low = Low
-label-ra-map-generator-choice-resources-medium = Medium
-label-ra-map-generator-choice-resources-high = High
-label-ra-map-generator-choice-resources-very-high = Very High
-label-ra-map-generator-choice-resources-full = Oreful
+label-ra-map-generator-choice-resources-none =
+ .label = None
+label-ra-map-generator-choice-resources-low =
+ .label = Low
+label-ra-map-generator-choice-resources-medium =
+ .label = Medium
+label-ra-map-generator-choice-resources-high =
+ .label = High
+label-ra-map-generator-choice-resources-very-high =
+ .label = Very High
+label-ra-map-generator-choice-resources-full =
+ .label = Oreful
label-ra-map-generator-option-buildings = Buildings
-label-ra-map-generator-choice-buildings-none = None
-label-ra-map-generator-choice-buildings-standard = Standard
-label-ra-map-generator-choice-buildings-extra = Extra
-label-ra-map-generator-choice-buildings-oil-only = Oil Only
-label-ra-map-generator-choice-buildings-oil-rush = Oil Rush
+label-ra-map-generator-choice-buildings-none =
+ .label = None
+ .description = No tech structures
+label-ra-map-generator-choice-buildings-standard =
+ .label = Standard
+ .description = Oil derricks, hospitals, and comm centers
+label-ra-map-generator-choice-buildings-extra =
+ .label = Extra
+ .description = Oil derricks, hospitals, comm centers, forward commands, pillboxes
+label-ra-map-generator-choice-buildings-oil-only =
+ .label = Oil Only
+ .description = Oil derricks only
+label-ra-map-generator-choice-buildings-oil-rush =
+ .label = Oil Rush
+ .description = Lots of oil derricks
label-ra-map-generator-option-density = Entity Density
-label-ra-map-generator-choice-density-players = Scale with players
-label-ra-map-generator-choice-density-area-and-players = Scale with area and players
-label-ra-map-generator-choice-density-area-very-low = Scale with area (very low density)
-label-ra-map-generator-choice-density-area-low = Scale with area (low density)
-label-ra-map-generator-choice-density-area-medium = Scale with area (medium density)
-label-ra-map-generator-choice-density-area-high = Scale with area (high density)
-label-ra-map-generator-choice-density-area-very-high = Scale with area (very high density)
+label-ra-map-generator-choice-density-players =
+ .label = Scale with players
+label-ra-map-generator-choice-density-area-and-players =
+ .label = Scale with area and players
+label-ra-map-generator-choice-density-area-very-low =
+ .label = Scale with area (very low density)
+label-ra-map-generator-choice-density-area-low =
+ .label = Scale with area (low density)
+label-ra-map-generator-choice-density-area-medium =
+ .label = Scale with area (medium density)
+label-ra-map-generator-choice-density-area-high =
+ .label = Scale with area (high density)
+label-ra-map-generator-choice-density-area-very-high =
+ .label = Scale with area (very high density)
label-ra-map-generator-option-roads = Roads
label-ra-map-generator-option-deny-walled-areas = Obstruct walled areas
label-ra-map-generator-option-civilian-density = Civilian Density
-label-ra-map-generator-choice-civilian-density-default = Default
-label-ra-map-generator-choice-civilian-density-none = None
-label-ra-map-generator-choice-civilian-density-low = Low
-label-ra-map-generator-choice-civilian-density-medium = Medium
-label-ra-map-generator-choice-civilian-density-high = High
-label-ra-map-generator-choice-civilian-density-very-high = Very High
-label-ra-map-generator-choice-civilian-density-max = Maximum
+label-ra-map-generator-choice-civilian-density-default =
+ .label = Default
+label-ra-map-generator-choice-civilian-density-none =
+ .label = None
+label-ra-map-generator-choice-civilian-density-low =
+ .label = Low
+label-ra-map-generator-choice-civilian-density-medium =
+ .label = Medium
+label-ra-map-generator-choice-civilian-density-high =
+ .label = High
+label-ra-map-generator-choice-civilian-density-very-high =
+ .label = Very High
+label-ra-map-generator-choice-civilian-density-max =
+ .label = Maximum