Initialise VertexBuffers immediately
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@@ -195,8 +195,7 @@ namespace OpenRA.Mods.Cnc.Graphics
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public void RefreshBuffer()
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{
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vertexBuffer?.Dispose();
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vertexBuffer = Game.Renderer.CreateVertexBuffer<ModelVertex>(totalVertexCount);
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vertexBuffer.SetData(vertices.SelectMany(v => v).ToArray(), totalVertexCount);
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vertexBuffer = Game.Renderer.CreateVertexBuffer(vertices.SelectMany(v => v).ToArray(), false);
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cachedVertexCount = totalVertexCount;
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}
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