refactor Targetable into Targetable{Unit,Building} and ITargetable
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@@ -30,7 +30,7 @@ namespace OpenRA.Orders
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else
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{
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var underCursor = world.FindUnitsAtMouse(mi.Location)
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.Where(a => a.Info.Traits.Contains<TargetableInfo>())
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.Where(a => a.HasTrait<ITargetable>())
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.OrderByDescending(
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a =>
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a.Info.Traits.Contains<SelectableInfo>()
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@@ -106,7 +106,7 @@ namespace OpenRA.Orders
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}
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var underCursor = world.FindUnitsAtMouse(mi.Location)
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.Where(a => a.Info.Traits.Contains<TargetableInfo>())
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.Where(a => a.HasTrait<ITargetable>())
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.OrderByDescending(a => a.Info.Traits.Contains<SelectableInfo>() ? a.Info.Traits.Get<SelectableInfo>().Priority : int.MinValue)
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.FirstOrDefault();
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