refactor Targetable into Targetable{Unit,Building} and ITargetable
This commit is contained in:
@@ -192,7 +192,6 @@
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<Compile Include="Widgets\ViewportScrollControllerWidget.cs" />
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<Compile Include="Traits\Player\DeveloperMode.cs" />
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<Compile Include="Traits\RevealsShroud.cs" />
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<Compile Include="Traits\Targetable.cs" />
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<Compile Include="Traits\Health.cs" />
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<Compile Include="Widgets\VqaPlayerWidget.cs" />
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<Compile Include="Widgets\Delegates\VideoPlayerDelegate.cs" />
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@@ -30,7 +30,7 @@ namespace OpenRA.Orders
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else
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{
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var underCursor = world.FindUnitsAtMouse(mi.Location)
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.Where(a => a.Info.Traits.Contains<TargetableInfo>())
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.Where(a => a.HasTrait<ITargetable>())
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.OrderByDescending(
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a =>
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a.Info.Traits.Contains<SelectableInfo>()
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@@ -106,7 +106,7 @@ namespace OpenRA.Orders
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}
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var underCursor = world.FindUnitsAtMouse(mi.Location)
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.Where(a => a.Info.Traits.Contains<TargetableInfo>())
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.Where(a => a.HasTrait<ITargetable>())
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.OrderByDescending(a => a.Info.Traits.Contains<SelectableInfo>() ? a.Info.Traits.Get<SelectableInfo>().Priority : int.MinValue)
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.FirstOrDefault();
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@@ -1,42 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System.Drawing;
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using OpenRA.Graphics;
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using System.Linq;
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using System.Collections.Generic;
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namespace OpenRA.Traits
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{
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public class TargetableInfo : ITraitInfo
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{
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public readonly string[] TargetTypes = {};
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public virtual object Create( ActorInitializer init ) { return new Targetable(this); }
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}
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public class Targetable
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{
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protected TargetableInfo Info;
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public Targetable(TargetableInfo info)
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{
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Info = info;
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}
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public virtual string[] TargetTypes
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{
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get { return Info.TargetTypes;}
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}
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public virtual IEnumerable<int2> TargetableSquares( Actor self )
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{
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yield return self.Location;
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}
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}
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}
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@@ -237,4 +237,10 @@ namespace OpenRA.Traits
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public Actor Actor { get { return IsActor ? actor : null; } }
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public bool IsActor { get { return actor != null && !actor.Destroyed; } }
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}
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public interface ITargetable
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{
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string[] TargetTypes { get; }
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IEnumerable<int2> TargetableSquares( Actor self );
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}
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}
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@@ -163,7 +163,7 @@ namespace OpenRA.Mods.RA
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public static bool WeaponValidForTarget(WeaponInfo weapon, Actor target)
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{
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var targetable = target.TraitOrDefault<Targetable>();
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var targetable = target.TraitOrDefault<ITargetable>();
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if (targetable == null || !weapon.ValidTargets.Intersect(targetable.TargetTypes).Any())
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return false;
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@@ -223,7 +223,7 @@ namespace OpenRA.Mods.RA
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public static bool IsInRange( float2 attackOrigin, float range, Actor target )
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{
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var rsq = range * range * Game.CellSize * Game.CellSize;
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foreach( var cell in target.Trait<Targetable>().TargetableSquares( target ) )
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foreach( var cell in target.Trait<ITargetable>().TargetableSquares( target ) )
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if( ( attackOrigin - cell * Game.CellSize ).LengthSquared < rsq )
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return true;
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return false;
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@@ -222,6 +222,7 @@
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<Compile Include="TakeCover.cs" />
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<Compile Include="TargetableAircraft.cs" />
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<Compile Include="TargetableBuilding.cs" />
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<Compile Include="TargetableUnit.cs" />
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<Compile Include="TeslaInstantKills.cs" />
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<Compile Include="Crates\ResetRadarCrateAction.cs" />
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<Compile Include="ThrowsParticles.cs" />
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@@ -15,13 +15,13 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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public class TargetableAircraftInfo : TargetableInfo, ITraitPrerequisite<AircraftInfo>
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public class TargetableAircraftInfo : TargetableUnitInfo, ITraitPrerequisite<AircraftInfo>
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{
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public readonly string[] GroundedTargetTypes = { };
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public override object Create(ActorInitializer init) { return new TargetableAircraft(init.self, this); }
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}
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public class TargetableAircraft : Targetable
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public class TargetableAircraft : TargetableUnit<TargetableAircraftInfo>
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{
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Aircraft Aircraft;
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public TargetableAircraft(Actor self, TargetableAircraftInfo info)
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@@ -32,8 +32,8 @@ namespace OpenRA.Mods.RA
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public override string[] TargetTypes
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{
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get { return (Aircraft.Altitude > 0) ? ((TargetableAircraftInfo)Info).TargetTypes
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: ((TargetableAircraftInfo)Info).GroundedTargetTypes; }
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get { return (Aircraft.Altitude > 0) ? info.TargetTypes
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: info.GroundedTargetTypes; }
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}
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}
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}
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@@ -1,4 +1,14 @@
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using System;
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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@@ -6,19 +16,23 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class TargetableBuildingInfo : TargetableInfo, ITraitPrerequisite<BuildingInfo>
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class TargetableBuildingInfo : ITraitInfo, ITraitPrerequisite<BuildingInfo>
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{
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public override object Create( ActorInitializer init ) { return new TargetableBuilding( this ); }
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public readonly string[] TargetTypes = { };
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public object Create( ActorInitializer init ) { return new TargetableBuilding( this ); }
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}
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class TargetableBuilding : Targetable
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class TargetableBuilding : ITargetable
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{
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readonly TargetableBuildingInfo info;
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public TargetableBuilding( TargetableBuildingInfo info )
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: base( info )
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{
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this.info = info;
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}
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public override IEnumerable<int2> TargetableSquares( Actor self )
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public string[] TargetTypes { get { return info.TargetTypes; } }
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public IEnumerable<int2> TargetableSquares( Actor self )
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{
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return self.Trait<Building>().OccupiedCells();
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}
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@@ -12,13 +12,13 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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public class TargetableCloakedInfo : TargetableInfo, ITraitPrerequisite<CloakInfo>
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public class TargetableCloakedInfo : TargetableUnitInfo, ITraitPrerequisite<CloakInfo>
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{
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public readonly string[] CloakedTargetTypes = {};
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public override object Create( ActorInitializer init ) { return new TargetableCloaked(init.self, this); }
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}
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public class TargetableCloaked : Targetable
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public class TargetableCloaked : TargetableUnit<TargetableCloakedInfo>
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{
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Cloak Cloak;
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public TargetableCloaked(Actor self, TargetableCloakedInfo info)
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@@ -29,8 +29,8 @@ namespace OpenRA.Mods.RA
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public override string[] TargetTypes
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{
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get { return (Cloak.Cloaked) ? ((TargetableCloakedInfo)Info).CloakedTargetTypes
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: ((TargetableCloakedInfo)Info).TargetTypes;}
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get { return (Cloak.Cloaked) ? info.CloakedTargetTypes
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: info.TargetTypes;}
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}
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}
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}
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41
OpenRA.Mods.RA/TargetableUnit.cs
Executable file
41
OpenRA.Mods.RA/TargetableUnit.cs
Executable file
@@ -0,0 +1,41 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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public class TargetableUnitInfo : ITraitInfo
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{
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public readonly string[] TargetTypes = { };
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public virtual object Create( ActorInitializer init ) { return new TargetableUnit<TargetableUnitInfo>( this ); }
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}
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public class TargetableUnit<Info> : ITargetable
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where Info : TargetableUnitInfo
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{
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protected readonly Info info;
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public TargetableUnit( Info info )
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{
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this.info = info;
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}
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public virtual string[] TargetTypes { get { return info.TargetTypes; } }
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public virtual IEnumerable<int2> TargetableSquares( Actor self )
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{
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yield return Util.CellContaining( self.CenterLocation );
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}
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}
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}
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@@ -12,7 +12,7 @@
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ROT: 5
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Selectable:
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Voice: VehicleVoice
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Targetable:
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TargetableUnit:
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TargetTypes: Ground
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Buildable:
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Queue: Vehicle
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@@ -43,7 +43,7 @@
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ROT: 5
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Selectable:
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Voice: VehicleVoice
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Targetable:
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TargetableUnit:
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TargetTypes: Ground
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Buildable:
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Queue: Vehicle
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@@ -63,7 +63,7 @@
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^Helicopter:
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AppearsOnRadar:
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UseLocation: yes
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Targetable:
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TargetableUnit:
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TargetTypes: Air
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Selectable:
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Voice: VehicleVoice
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@@ -100,7 +100,7 @@
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Beach: 80
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Selectable:
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Voice: GenericVoice
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Targetable:
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TargetableUnit:
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TargetTypes: Ground
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Buildable:
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Queue: Infantry
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@@ -146,7 +146,7 @@
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UseLocation: yes
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Selectable:
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Voice: GenericVoice
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Targetable:
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TargetableUnit:
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TargetTypes: Air
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HiddenUnderFog:
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GainsExperience:
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@@ -163,7 +163,7 @@
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Water: 100
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Selectable:
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Voice: GenericVoice
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Targetable:
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TargetableUnit:
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TargetTypes: Ground, Water
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HiddenUnderFog:
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GainsExperience:
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@@ -177,7 +177,7 @@
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AppearsOnRadar:
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Selectable:
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Priority: 3
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Targetable:
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TargetableBuilding:
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TargetTypes: Ground
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Armor:
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Type: Wood
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@@ -242,7 +242,7 @@
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DamagedSound: xplos.aud
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DestroyedSound: xplobig4.aud
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Adjacent: 7
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Targetable:
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TargetableBuilding:
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TargetTypes: Ground
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Wall:
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CrushClasses: wall
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@@ -293,7 +293,7 @@
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^Bridge:
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Tooltip:
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Name: Bridge
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Targetable:
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TargetableBuilding:
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TargetTypes: Ground, Water
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BelowUnits:
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Health:
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@@ -446,6 +446,9 @@ STNK:
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PrimaryWeapon: 227mm
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RenderUnit:
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AutoTarget:
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-TargetableUnit:
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TargetableCloaked:
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CloakedTargetTypes: cloaked
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TRAN:
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Inherits: ^Helicopter
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@@ -565,7 +568,7 @@ C17:
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Passengers: 10
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Invulnerable:
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-Selectable:
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-Targetable:
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-TargetableUnit:
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-GainsExperience:
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FlyAwayOnIdle:
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@@ -11,7 +11,7 @@
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ROT: 5
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Selectable:
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Voice: VehicleVoice
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Targetable:
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TargetableUnit:
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TargetTypes: Ground
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Repairable:
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Chronoshiftable:
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@@ -39,7 +39,7 @@
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ROT: 5
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Selectable:
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Voice: VehicleVoice
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Targetable:
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TargetableUnit:
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TargetTypes: Ground
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Repairable:
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Chronoshiftable:
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@@ -71,7 +71,7 @@
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Beach: 80
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Selectable:
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Voice: GenericVoice
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Targetable:
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TargetableUnit:
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TargetTypes: Ground
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RenderInfantry:
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AutoTarget:
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@@ -94,7 +94,7 @@
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Water: 100
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Selectable:
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Voice: ShipVoice
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Targetable:
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TargetableUnit:
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TargetTypes: Ground, Water
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DetectCloaked:
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Range: 3
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@@ -157,7 +157,7 @@
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Range: 8
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Selectable:
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Priority: 1
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Targetable:
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TargetableBuilding:
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TargetTypes: Ground
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RenderBuildingWall:
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HasMakeAnimation: false
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@@ -208,7 +208,7 @@
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Tooltip:
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Name: Bridge
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BelowUnits:
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Targetable:
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TargetableBuilding:
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TargetTypes: Ground, Water
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Building:
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Footprint: ____ ____
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@@ -68,7 +68,7 @@ SPEN:
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Prerequisites: @Power Plant
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Owner: soviet
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Hotkey: s
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Targetable:
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TargetableBuilding:
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TargetTypes: Ground, Water
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Building:
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Power: -30
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@@ -123,7 +123,7 @@ SYRD:
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Tooltip:
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Name: Shipyard
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Description: Produces and repairs ships
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Targetable:
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TargetableBuilding:
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TargetTypes: Ground, Water
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Building:
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Power: -30
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@@ -964,7 +964,7 @@ SYRF:
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# Description: Fake Shipyard
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# LongDesc: Looks like a Shipyard
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# Hotkey: z
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Targetable:
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TargetableBuilding:
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TargetTypes: Ground, Water
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Building:
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Power: -2
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@@ -985,7 +985,7 @@ SYRF:
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SPEF:
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Inherits: ^Building
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Targetable:
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TargetableBuilding:
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TargetTypes: Ground, Water
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Building:
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Power: -2
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@@ -480,7 +480,7 @@ SS:
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Speed: 5
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RevealsShroud:
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Range: 6
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-Targetable:
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-TargetableUnit:
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TargetableCloaked:
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TargetTypes: Ground, Water
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CloakedTargetTypes: Underwater
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@@ -523,7 +523,7 @@ MSUB:
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RevealsShroud:
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Range: 6
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RenderUnit:
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-Targetable:
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-TargetableUnit:
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TargetableCloaked:
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TargetTypes: Ground, Water
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CloakedTargetTypes: Underwater
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Reference in New Issue
Block a user