don't load the AI routines in the map editor
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@@ -222,6 +222,9 @@ namespace OpenRA.Mods.Common.AI
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Info = info;
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Info = info;
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World = init.World;
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World = init.World;
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if (World.Type == WorldType.Editor)
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return;
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domainIndex = World.WorldActor.Trait<DomainIndex>();
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domainIndex = World.WorldActor.Trait<DomainIndex>();
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resLayer = World.WorldActor.Trait<ResourceLayer>();
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resLayer = World.WorldActor.Trait<ResourceLayer>();
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territory = World.WorldActor.TraitOrDefault<ResourceClaimLayer>();
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territory = World.WorldActor.TraitOrDefault<ResourceClaimLayer>();
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