From 39b91bc89434a9b0890d643bd1bed741ea3dd5f4 Mon Sep 17 00:00:00 2001 From: alzeih Date: Sat, 27 Feb 2010 16:46:57 +1300 Subject: [PATCH] Temporary: Add shake to building destroy --- OpenRa.Game/Traits/Building.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/OpenRa.Game/Traits/Building.cs b/OpenRa.Game/Traits/Building.cs index 9ecff56896..97d985cbde 100644 --- a/OpenRa.Game/Traits/Building.cs +++ b/OpenRa.Game/Traits/Building.cs @@ -93,7 +93,10 @@ namespace OpenRa.Traits public void Damaged(Actor self, AttackInfo e) { if (e.DamageState == DamageState.Dead) + { + ScreenShaker.registerShakeEffect(10, self.Location.ToFloat2()*new float2(24, 24), 3); Sound.Play("kaboom22.aud"); + } } public void ResolveOrder(Actor self, Order order)