Merge pull request #7121 from pchote/switchmods

Add Launch.Connect command and on-connect mod switching.
This commit is contained in:
Oliver Brakmann
2014-12-24 16:06:00 +01:00
19 changed files with 193 additions and 116 deletions

View File

@@ -80,9 +80,7 @@
<Compile Include="Graphics\TextRenderable.cs" />
<Compile Include="Graphics\VoxelActorPreview.cs" />
<Compile Include="Graphics\VoxelRenderable.cs" />
<Compile Include="LoadScreens\DefaultLoadScreen.cs" />
<Compile Include="LoadScreens\ModChooserLoadScreen.cs" />
<Compile Include="LoadScreens\NullLoadScreen.cs" />
<Compile Include="Orders\DeployOrderTargeter.cs" />
<Compile Include="Orders\EnterAlliedActorTargeter.cs" />
<Compile Include="Orders\UnitOrderTargeter.cs" />
@@ -243,6 +241,8 @@
<Compile Include="SpriteLoaders\ShpD2Loader.cs" />
<Compile Include="Widgets\Logic\SettingsLogic.cs" />
<Compile Include="Widgets\TerrainTemplatePreviewWidget.cs" />
<Compile Include="LoadScreens\LogoStripeLoadScreen.cs" />
<Compile Include="LoadScreens\BlankLoadScreen.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>