Remove PPos overload of ClosestTo.
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@@ -29,7 +29,7 @@ namespace OpenRA.Mods.RA
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.Where(a => a.IsInWorld && !a.IsDead())
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.Where(a => a.GetDamageState() > DamageState.Undamaged)
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.Where(a => attack.HasAnyValidWeapons(Target.FromActor(a)))
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.ClosestTo( self.CenterLocation );
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.ClosestTo(self);
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if (target != null)
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self.QueueActivity(attack.GetAttackActivity(self, Target.FromActor(target), false));
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