Provide HasStance extension method for Stance enum, to avoid overhead of HasFlag method.

This commit is contained in:
RoosterDragon
2015-07-14 20:01:29 +01:00
parent 6113892276
commit 3a0eb5554e
6 changed files with 16 additions and 8 deletions

View File

@@ -64,7 +64,7 @@ namespace OpenRA.Mods.Common.Traits
return true;
var stance = self.Owner.Stances[byPlayer];
return info.AlwaysVisibleStances.HasFlag(stance) || visible[byPlayer];
return info.AlwaysVisibleStances.HasStance(stance) || visible[byPlayer];
}
public void Tick(Actor self)

View File

@@ -54,7 +54,7 @@ namespace OpenRA.Mods.Common.Traits
return true;
var stance = self.Owner.Stances[byPlayer];
return Info.AlwaysVisibleStances.HasFlag(stance) || IsVisibleInner(self, byPlayer);
return Info.AlwaysVisibleStances.HasStance(stance) || IsVisibleInner(self, byPlayer);
}
public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)

View File

@@ -38,7 +38,7 @@ namespace OpenRA.Mods.Common.Traits
public string TooltipForPlayerStance(Stance stance)
{
if (stance == Stance.None || !GenericVisibility.HasFlag(stance))
if (stance == Stance.None || !GenericVisibility.HasStance(stance))
return Name;
if (GenericStancePrefix && stance == Stance.Ally)

View File

@@ -95,7 +95,7 @@ namespace OpenRA.Mods.Common.Traits
return;
var stance = self.Owner.Stances[a.Owner];
if (!info.ValidStances.HasFlag(stance))
if (!info.ValidStances.HasStance(stance))
return;
var um = a.TraitOrDefault<UpgradeManager>();
@@ -110,7 +110,7 @@ namespace OpenRA.Mods.Common.Traits
if ((produced.CenterPosition - self.CenterPosition).HorizontalLengthSquared <= info.Range.LengthSquared)
{
var stance = self.Owner.Stances[produced.Owner];
if (!info.ValidStances.HasFlag(stance))
if (!info.ValidStances.HasStance(stance))
return;
var um = produced.TraitOrDefault<UpgradeManager>();
@@ -127,7 +127,7 @@ namespace OpenRA.Mods.Common.Traits
return;
var stance = self.Owner.Stances[a.Owner];
if (!info.ValidStances.HasFlag(stance))
if (!info.ValidStances.HasStance(stance))
return;
var um = a.TraitOrDefault<UpgradeManager>();