Provide HasStance extension method for Stance enum, to avoid overhead of HasFlag method.

This commit is contained in:
RoosterDragon
2015-07-14 20:01:29 +01:00
parent 6113892276
commit 3a0eb5554e
6 changed files with 16 additions and 8 deletions

View File

@@ -54,7 +54,7 @@ namespace OpenRA.Mods.Common.Traits
return true;
var stance = self.Owner.Stances[byPlayer];
return Info.AlwaysVisibleStances.HasFlag(stance) || IsVisibleInner(self, byPlayer);
return Info.AlwaysVisibleStances.HasStance(stance) || IsVisibleInner(self, byPlayer);
}
public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)