Port gdi04a to the new Lua API

This commit is contained in:
Oliver Brakmann
2014-10-15 19:45:11 +02:00
parent c0da807ee7
commit 3a1185d9b5
2 changed files with 130 additions and 94 deletions

View File

@@ -1,137 +1,166 @@
Nod1Template = { {HandOfNod, {"e1", "e1", "e3", "e3"}} }
Auto1Template = { {HandOfNod, {"e1", "e1", "e3"}} }
AutoTrigger = { CPos.New(51, 47), CPos.New(52, 47), CPos.New(53, 47), CPos.New(54, 47) }
GDIHeliTrigger = { CPos.New(27, 55), CPos.New(27, 56), CPos.New(28, 56), CPos.New(28, 57), CPos.New(28, 58), CPos.New(28, 59)}
Nod1Units = { "e1", "e1", "e3", "e3" }
Auto1Units = { "e1", "e1", "e3" }
KillsUntilReinforcements = 12
HeliDelay = {83, 137, 211}
HeliDelay = { 83, 137, 211 }
GDIReinforcements = {"e2", "e2", "e2", "e2"}
GDIReinforcementsWaypoints = {GDIReinforcementsEntry, GDIReinforcementsWP1}
GDIReinforcements = { "e2", "e2", "e2", "e2", "e2" }
GDIReinforcementsWaypoints = { GDIReinforcementsEntry.Location, GDIReinforcementsWP1.Location }
NodHelis = {
{Utils.Seconds(HeliDelay[1]), {NodHeliEntry, NodHeliLZ1}, {"e1", "e1", "e3"}},
{Utils.Seconds(HeliDelay[2]), {NodHeliEntry, NodHeliLZ2}, {"e1", "e1", "e1", "e1"}},
{Utils.Seconds(HeliDelay[3]), {NodHeliEntry, NodHeliLZ3}, {"e1", "e1", "e3"}}
{ Utils.Seconds(HeliDelay[1]), { NodHeliEntry.Location, NodHeliLZ1.Location }, { "e1", "e1", "e3" } },
{ Utils.Seconds(HeliDelay[2]), { NodHeliEntry.Location, NodHeliLZ2.Location }, { "e1", "e1", "e1", "e1" } },
{ Utils.Seconds(HeliDelay[3]), { NodHeliEntry.Location, NodHeliLZ3.Location }, { "e1", "e1", "e3" } }
}
SendHeli = function(heli, func)
Reinforcements.ReinforceWithCargo(nod, "tran", heli[2], heli[3], func)
OpenRA.RunAfterDelay(heli[1], function() SendHeli(heli, func) end)
end
HeliAction = function(heliActor, team)
Actor.AfterMove(heliActor)
Actor.UnloadCargo(heliActor, true)
Actor.Wait(heliActor, Utils.Seconds(2))
Actor.ScriptedMove(heliActor, NodHeliEntry.Location)
Actor.RemoveSelf(heliActor)
Team.Do(team, function(actor)
Actor.Hunt(actor)
Actor.OnIdle(actor, Actor.Hunt)
Actor.OnKilled(actor, KillCounter)
SendHeli = function(heli)
units = Reinforcements.ReinforceWithTransport(nod, "tran", heli[3], heli[2], { heli[2][1] })
Utils.Do(units[2], function(actor)
actor.Hunt()
Trigger.OnIdle(actor, actor.Hunt)
Trigger.OnKilled(actor, KillCounter)
end)
Trigger.AfterDelay(heli[1], function() SendHeli(heli) end)
end
SendGDIReinforcements = function()
Reinforcements.ReinforceWithCargo(player, "apc", GDIReinforcementsWaypoints, GDIReinforcements, function(apc, team)
Team.Add(team, apc)
Actor.OnKilled(apc, SendGDIReinforcements)
Team.Do(team, function(unit) Actor.SetStance(unit, "Defend") end)
Media.PlaySpeechNotification(gdi, "Reinforce")
Reinforcements.ReinforceWithTransport(gdi, "apc", GDIReinforcements, GDIReinforcementsWaypoints, nil, function(apc, team)
table.insert(team, apc)
Trigger.OnAllKilled(team, function() Trigger.AfterDelay(Utils.Seconds(5), SendGDIReinforcements) end)
Utils.Do(team, function(unit) unit.Stance = "Defend" end)
end)
end
BuildNod1 = function()
Production.BuildTeamFromTemplate(nod, Nod1Template, function(team)
Team.Do(team, function(actor)
Actor.OnIdle(actor, Actor.Hunt)
Actor.OnKilled(actor, KillCounter)
if HandOfNod.IsDead then
return
end
local func = function(team)
Utils.Do(team, function(actor)
Trigger.OnIdle(actor, actor.Hunt)
Trigger.OnKilled(actor, KillCounter)
end)
Team.AddEventHandler(team.OnAllKilled, BuildNod1)
end)
Trigger.OnAllKilled(team, BuildNod1)
end
if not HandOfNod.Build(Nod1Units, func) then
Trigger.AfterDelay(Utils.Seconds(5), BuildNod1)
end
end
BuildAuto1 = function()
Production.BuildTeamFromTemplate(nod, Auto1Template, function(team)
Team.Do(team, function(actor)
Actor.OnIdle(actor, Actor.Hunt)
Actor.OnKilled(actor, KillCounter)
if HandOfNod.IsDead then
return
end
local func = function(team)
Utils.Do(team, function(actor)
Trigger.OnIdle(actor, actor.Hunt)
Trigger.OnKilled(actor, KillCounter)
end)
end)
end
if not HandOfNod.IsDead and HandOfNod.Build(Auto1Units, func) then
Trigger.AfterDelay(Utils.Seconds(5), BuildAuto1)
end
end
kills = 0
KillCounter = function() kills = kills + 1 end
Auto1Triggered = false
GDIHeliTriggered = false
ReinforcementsSent = false
Tick = function()
nod.Cash = 1000
if not ReinforcementsSent and kills >= KillsUntilReinforcements then
ReinforcementsSent = true
gdi.MarkCompletedObjective(reinforcementsObjective)
SendGDIReinforcements()
end
if Mission.RequiredUnitsAreDestroyed(player) then
OpenRA.RunAfterDelay(Utils.Seconds(1), MissionFailed)
end
if not Auto1Triggered then
-- FIXME: replace with cell trigger when available
local units = Map.FindUnitsInCircle(player, Auto1Trigger, 2)
if #units > 0 then
Auto1Triggered = true
BuildAuto1()
end
elseif not GDIHeliTriggered then
-- FIXME: replace with cell trigger when available
local units = Map.FindUnitsInCircle(player, GDIHeliLZ, 2)
if #units > 0 then
GDIHeliTriggered = true
Reinforcements.ReinforceWithCargo(player, "tran", {GDIHeliEntry, GDIHeliLZ}, nil, Actor.AfterMove)
end
if gdi.HasNoRequiredUnits() then
Trigger.AfterDelay(Utils.Seconds(1), function() gdi.MarkFailedObjective(gdiObjective) end)
end
end
SetupWorld = function()
OpenRA.GiveCash(nod, 10000)
Production.EventHandlers.Setup(nod)
Utils.Do(Mission.GetGroundAttackersOf(nod), function(unit)
Actor.OnKilled(unit, KillCounter)
Utils.Do(nod.GetGroundAttackers(nod), function(unit)
Trigger.OnKilled(unit, KillCounter)
end)
Utils.Do(Mission.GetGroundAttackersOf(player), function(unit)
Actor.SetStance(unit, "Defend")
Utils.Do(gdi.GetGroundAttackers(), function(unit)
unit.Stance = "Defend"
end)
Actor.Hunt(Hunter1)
Actor.Hunt(Hunter2)
Hunter1.Hunt()
Hunter2.Hunt()
Actor.OnRemovedFromWorld(crate, MissionAccomplished)
Trigger.OnRemovedFromWorld(crate, function() gdi.MarkCompletedObjective(gdiObjective) end)
end
WorldLoaded = function()
Media.PlayMovieFullscreen("bkground.vqa", function() Media.PlayMovieFullscreen("nitejump.vqa") end)
player = OpenRA.GetPlayer("GDI")
nod = OpenRA.GetPlayer("Nod")
gdi = Player.GetPlayer("GDI")
nod = Player.GetPlayer("Nod")
SetupWorld()
OpenRA.RunAfterDelay(1, BuildNod1)
Utils.Do(NodHelis, function(heli)
OpenRA.RunAfterDelay(heli[1], function() SendHeli(heli, HeliAction) end)
Trigger.OnObjectiveAdded(gdi, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
end)
Trigger.OnObjectiveCompleted(gdi, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
end)
Trigger.OnObjectiveFailed(gdi, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
end)
OpenRA.SetViewportCenterPosition(Actor56.CenterPosition)
end
Trigger.OnPlayerWon(gdi, function()
Media.PlaySpeechNotification(gdi, "Win")
Trigger.AfterDelay(Utils.Seconds(1), function()
Media.PlayMovieFullscreen("burdet1.vqa")
end)
end)
MissionAccomplished = function()
Mission.MissionOver({ player }, nil, true)
Media.PlayMovieFullscreen("burdet1.vqa")
end
Trigger.OnPlayerLost(gdi, function()
Media.PlaySpeechNotification(gdi, "Lose")
Trigger.AfterDelay(Utils.Seconds(1), function()
Media.PlayMovieFullscreen("gameover.vqa")
end)
end)
MissionFailed = function()
Mission.MissionOver(nil, { player }, true)
Media.PlayMovieFullscreen("gameover.vqa")
gdiObjective = gdi.AddPrimaryObjective("Retrieve the crate with the stolen rods.")
reinforcementsObjective = gdi.AddSecondaryObjective("Eliminate " .. KillsUntilReinforcements .. " Nod units for reinforcements.")
nod.AddPrimaryObjective("Defend against the GDI forces.")
BuildNod1()
Utils.Do(NodHelis, function(heli)
Trigger.AfterDelay(heli[1], function() SendHeli(heli) end)
end)
autoTrigger = false
Trigger.OnEnteredFootprint(AutoTrigger, function(a, id)
if not autoTrigger and a.Owner == gdi then
autoTrigger = true
Trigger.RemoveFootprintTrigger(id)
BuildAuto1()
end
end)
gdiHeliTrigger = false
Trigger.OnEnteredFootprint(GDIHeliTrigger, function(a, id)
if not gdiHeliTrigger and a.Owner == gdi then
gdiHeliTrigger = true
Trigger.RemoveFootprintTrigger(id)
Reinforcements.ReinforceWithTransport(gdi, "tran", nil, { GDIHeliEntry.Location, GDIHeliLZ.Location })
end
end)
Camera.Position = Actor56.CenterPosition
Media.PlayMovieFullscreen("bkground.vqa", function() Media.PlayMovieFullscreen("nitejump.vqa") end)
end