Cache PaletteReference in RenderSimple.

This commit is contained in:
Paul Chote
2013-02-25 21:57:47 +13:00
parent dddec1ec61
commit 3a11aeb434
3 changed files with 28 additions and 11 deletions

View File

@@ -21,20 +21,23 @@ namespace OpenRA.Mods.RA.Render
public override object Create(ActorInitializer init) { return new RenderSpy(init.self, this); }
}
class RenderSpy : RenderInfantryProne, IRenderModifier
class RenderSpy : RenderInfantryProne
{
RenderSpyInfo info;
string disguisedAsSprite;
Spy spy;
public RenderSpy(Actor self, RenderSpyInfo info) : base(self, info)
{
this.info = info;
spy = self.Trait<Spy>();
disguisedAsSprite = spy.disguisedAsSprite;
}
public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
protected override string PaletteName(Actor self)
{
return spy.disguisedAsPlayer != null ? r.Select(a => a.WithPalette(Palette(spy.disguisedAsPlayer, wr))) : r;
var player = spy.disguisedAsPlayer != null ? spy.disguisedAsPlayer : self.Owner;
return info.Palette ?? info.PlayerPalette + player.InternalName;
}
public override void Tick(Actor self)
@@ -46,6 +49,7 @@ namespace OpenRA.Mods.RA.Render
anim.ChangeImage(disguisedAsSprite, "stand");
else
anim.ChangeImage(GetImage(self), "stand");
UpdatePalette();
}
base.Tick(self);
}