Remove unused BuildUnit overload from UnitBuilderBotModule
Unused and didn't check things like Buildable, so better just remove it.
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@@ -126,16 +126,6 @@ namespace OpenRA.Mods.Common.Traits
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bot.QueueOrder(Order.StartProduction(queue.Actor, name, 1));
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bot.QueueOrder(Order.StartProduction(queue.Actor, name, 1));
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}
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}
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void BuildUnit(IBot bot, string category, string name)
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{
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var queue = AIUtils.FindQueues(player, category).FirstOrDefault(q => !q.AllQueued().Any());
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if (queue == null)
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return;
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if (world.Map.Rules.Actors[name] != null)
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bot.QueueOrder(Order.StartProduction(queue.Actor, name, 1));
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}
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// In cases where we want to build a specific unit but don't know the queue name (because there's more than one possibility)
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// In cases where we want to build a specific unit but don't know the queue name (because there's more than one possibility)
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void BuildUnit(IBot bot, string name)
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void BuildUnit(IBot bot, string name)
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{
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{
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