Move Selection into a Trait
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@@ -413,6 +413,22 @@ namespace OpenRA.Traits
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bool SpatiallyPartitionable { get; }
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}
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public interface ISelection
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{
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int Hash { get; }
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IEnumerable<Actor> Actors { get; }
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void Add(Actor a);
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void Remove(Actor a);
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bool Contains(Actor a);
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void Combine(World world, IEnumerable<Actor> newSelection, bool isCombine, bool isClick);
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void Clear();
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void DoControlGroup(World world, WorldRenderer worldRenderer, int group, Modifiers mods, int multiTapCount);
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void AddToControlGroup(Actor a, int group);
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void RemoveFromControlGroup(Actor a);
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int? GetControlGroupForActor(Actor a);
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}
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/// <summary>
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/// Indicates target types as defined on <see cref="Traits.ITargetable"/> are present in a <see cref="Primitives.BitSet{T}"/>.
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/// </summary>
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