Force spectator color to white on join. Fixes #3501.

This commit is contained in:
Paul Chote
2013-07-06 11:11:48 +12:00
parent 5626088042
commit 3a356782fc

View File

@@ -255,10 +255,11 @@ namespace OpenRA.Server
if (client.Slot != null)
SyncClientToPlayerReference(client, Map.Players[client.Slot]);
var mods = handshake.Mods;
else
client.Color = HSLColor.FromRGB(255, 255, 255);
// Check that the client has compatible mods
var mods = handshake.Mods;
var validMod = mods.All(m => m.Contains('@')) && //valid format
mods.Count() == Game.CurrentMods.Count() && //same number
mods.Select(m => Pair.New(m.Split('@')[0], m.Split('@')[1])).All(kv => Game.CurrentMods.ContainsKey(kv.First));