Merge pull request #11081 from pchote/fix-left-click-orders
Fix left click orders
This commit is contained in:
@@ -58,5 +58,11 @@ namespace OpenRA.Orders
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{
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return world.Map.Contains(cell) ? Cursor : "generic-blocked";
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}
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public override bool InputOverridesSelection(World world, int2 xy, MouseInput mi)
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{
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// Custom order generators always override selection
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return true;
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}
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}
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}
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@@ -83,7 +83,7 @@ namespace OpenRA.Orders
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}
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// Used for classic mouse orders, determines whether or not action at xy is move or select
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public static bool InputOverridesSelection(World world, int2 xy, MouseInput mi)
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public virtual bool InputOverridesSelection(World world, int2 xy, MouseInput mi)
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{
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var actor = world.ScreenMap.ActorsAt(xy).WithHighestSelectionPriority(xy);
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if (actor == null)
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@@ -95,10 +95,21 @@ namespace OpenRA.Orders
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var underCursor = world.Selection.Actors.WithHighestSelectionPriority(xy);
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var o = OrderForUnit(underCursor, target, actorsAt, cell, mi);
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if (o != null && o.Order.OverrideSelection)
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return false;
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if (o != null)
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{
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var modifiers = TargetModifiers.None;
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if (mi.Modifiers.HasModifier(Modifiers.Ctrl))
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modifiers |= TargetModifiers.ForceAttack;
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if (mi.Modifiers.HasModifier(Modifiers.Shift))
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modifiers |= TargetModifiers.ForceQueue;
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if (mi.Modifiers.HasModifier(Modifiers.Alt))
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modifiers |= TargetModifiers.ForceMove;
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return true;
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if (o.Order.TargetOverridesSelection(modifiers))
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return true;
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}
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return false;
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}
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/// <summary>
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@@ -108,7 +108,7 @@ namespace OpenRA.Traits
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int OrderPriority { get; }
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bool CanTarget(Actor self, Target target, List<Actor> othersAtTarget, ref TargetModifiers modifiers, ref string cursor);
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bool IsQueued { get; }
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bool OverrideSelection { get; }
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bool TargetOverridesSelection(TargetModifiers modifiers);
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}
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public interface IResolveOrder { void ResolveOrder(Actor self, Order order); }
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@@ -103,10 +103,8 @@ namespace OpenRA.Widgets
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var selectableActor = World.ScreenMap.ActorsAt(mousePos).Any(x =>
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x.Info.HasTraitInfo<SelectableInfo>() && (x.Owner.IsAlliedWith(World.RenderPlayer) || !World.FogObscures(x)));
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var ignoreSelection = mi.Modifiers.HasModifier(Modifiers.Ctrl) || mi.Modifiers.HasModifier(Modifiers.Alt) ||
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UnitOrderGenerator.InputOverridesSelection(World, mousePos, mi);
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if (ignoreSelection || !selectableActor)
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var uog = (UnitOrderGenerator)World.OrderGenerator;
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if (!selectableActor || uog.InputOverridesSelection(World, mousePos, mi))
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{
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// Order units instead of selecting
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ApplyOrders(World, mi);
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